| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 51 | Chuckominator | 1795 | 71 | 71 | 0 | 0 | 0 | 4 | 2 |
| 52 | -r-o-m-a- | 430 | 69 | 69 | 0 | 0 | 0 | 5 | 3 |
| 53 | KardanScadowskiy | 1633 | 69 | 69 | 0 | 0 | 0 | 3 | 2 |
| 54 | Aki_Gumo | — | 68 | 68 | 0 | 0 | 0 | 3 | 3 |
| 55 | Hibz2500 | 1290 | 68 | 68 | 0 | 0 | 0 | 9 | 3 |
| 56 | Protogen9 | 1421 | 67 | 67 | 0 | 0 | 0 | 6 | 4 |
| 57 | Vulgar_Ostrichh | 1283 | 65 | 65 | 0 | 0 | 0 | 7 | 4 |
| 58 | MarceloDuty@live | 1610 | 64 | 64 | 0 | 0 | 0 | 2 | 2 |
| 59 | Flandere_Scarlet | 1932 | 63 | 63 | 0 | 0 | 0 | 3 | 2 |
| 60 | PRousseV@psn | 1130 | 62 | 62 | 0 | 0 | 0 | 1 | 1 |
| 61 | Yvng_Danny09@psn | 1284 | 62 | 62 | 0 | 0 | 0 | 2 | 2 |
| 62 | fessolini | 1814 | 62 | 62 | 0 | 0 | 0 | 4 | 2 |
| 63 | sleem63 | 1880 | 62 | 62 | 0 | 0 | 0 | 2 | 2 |
| 64 | homo514 | 1788 | 61 | 61 | 0 | 0 | 0 | 2 | 2 |
| 65 | ПортянкиФрирен | 1616 | 59 | 59 | 0 | 0 | 0 | 2 | 2 |
| 66 | BadShooter96 | 1781 | 58 | 58 | 0 | 0 | 0 | 3 | 3 |
| 67 | Slayer_treboR@psn | 1318 | 58 | 58 | 0 | 0 | 0 | 2 | 2 |
| 68 | ι | 1048 | 57 | 57 | 0 | 0 | 0 | 4 | 4 |
| 69 | EмρеrοrВοyz | — | 55 | 55 | 0 | 0 | 0 | 2 | 2 |
| 70 | Cotikwar | — | 53 | 53 | 0 | 0 | 0 | 4 | 3 |
| 71 | FaceTheBomb | 699 | 53 | 53 | 0 | 0 | 0 | 5 | 5 |
| 72 | 乔扎耶夫大尉 | 1622 | 53 | 53 | 0 | 0 | 0 | 2 | 2 |
| 73 | Gavin_615@psn | 706 | 52 | 52 | 0 | 0 | 0 | 4 | 2 |
| 74 | Kent159rus | 1034 | 52 | 52 | 0 | 0 | 0 | 6 | 5 |
| 75 | Pods555 | 1912 | 52 | 52 | 0 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.