| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 2726 | Canuto_Fihrer_AH | 400 | 47 | 41 | 6 | 0 | 0 | 6 | 5 |
| 2727 | Haman#1 | 1616 | 47 | 25 | 22 | 0 | 0 | 2 | 1 |
| 2728 | Obliteratethem | — | 47 | 25 | 22 | 0 | 0 | 6 | 6 |
| 2729 | Pudimvuador1816@live | 923 | 47 | 38 | 9 | 0 | 0 | 3 | 3 |
| 2730 | Sugar28tang@psn | 586 | 47 | 35 | 12 | 0 | 0 | 6 | 3 |
| 2731 | iSet_24 | — | 47 | 35 | 12 | 0 | 0 | 4 | 3 |
| 2732 | Dinocrack6712@live | — | 48 | 32 | 16 | 0 | 0 | 2 | 1 |
| 2733 | HarrisGreen | 405 | 48 | 27 | 21 | 0 | 0 | 4 | 2 |
| 2734 | KapitanLeevi | — | 48 | 32 | 16 | 0 | 0 | 2 | 2 |
| 2735 | MLIA#1 | — | 48 | 35 | 13 | 0 | 0 | 5 | 3 |
| 2736 | serii_hunter | 846 | 48 | 39 | 9 | 0 | 0 | 10 | 6 |
| 2737 | Arthi0815 | — | 49 | 38 | 11 | 0 | 0 | 5 | 3 |
| 2738 | LIMSANIT33@live | 1386 | 49 | 40 | 9 | 0 | 0 | 2 | 1 |
| 2739 | NameN0 | — | 49 | 24 | 25 | 0 | 0 | 2 | 1 |
| 2740 | daniel_chee63102 | — | 49 | 26 | 23 | 0 | 0 | 5 | 2 |
| 2741 | jameinator2000 | 805 | 49 | 23 | 26 | 0 | 0 | 8 | 4 |
| 2742 | 三角洲xtl | 411 | 49 | 44 | 5 | 0 | 0 | 9 | 8 |
| 2743 | CEGakaHOBO | 1300 | 50 | 37 | 13 | 0 | 0 | 10 | 6 |
| 2744 | Milissa#1 | 1545 | 50 | 38 | 12 | 0 | 0 | 6 | 3 |
| 2745 | areon | 1586 | 50 | 32 | 18 | 0 | 0 | 5 | 2 |
| 2746 | croccowboy1776@psn | 1229 | 50 | 37 | 13 | 0 | 0 | 2 | 2 |
| 2747 | thegunguy | 404 | 50 | 13 | 37 | 0 | 0 | 7 | 5 |
| 2748 | мексиканскийгаш | 528 | 50 | 35 | 15 | 0 | 0 | 14 | 6 |
| 2749 | HusBand | 994 | 51 | 39 | 12 | 0 | 0 | 7 | 5 |
| 2750 | Witalii4005@live | — | 51 | 38 | 13 | 0 | 0 | 3 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.