| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1 | РМС | 1452 | 381 | 315 | 66 | 0 | 0 | 16 | 8 |
| 2 | PLA永不言败 | 1042 | 275 | 245 | 30 | 0 | 0 | 6 | 5 |
| 3 | KBECT | 1414 | 214 | 191 | 23 | 0 | 0 | 10 | 6 |
| 4 | calonius001@psn | 1301 | 154 | 120 | 34 | 0 | 0 | 12 | 8 |
| 5 | sorarer | 1699 | 125 | 110 | 15 | 0 | 0 | 6 | 6 |
| 6 | Mr-Pulpik | 1590 | 94 | 68 | 26 | 0 | 0 | 6 | 3 |
| 7 | jeanthefighter | 1386 | 91 | 71 | 20 | 0 | 0 | 7 | 3 |
| 8 | 404_H_B_72 | 1266 | 89 | 77 | 12 | 0 | 0 | 6 | 4 |
| 9 | demonstr | 1411 | 82 | 71 | 11 | 0 | 0 | 7 | 3 |
| 10 | stevemunson | 1134 | 80 | 70 | 10 | 0 | 0 | 4 | 3 |
| 11 | Tycho_Gaming_ | 1648 | 78 | 60 | 18 | 0 | 0 | 3 | 2 |
| 12 | SAVAGE2235618@live | 724 | 76 | 63 | 13 | 0 | 0 | 3 | 2 |
| 13 | Doger#6 | 1377 | 75 | 53 | 22 | 0 | 0 | 8 | 3 |
| 14 | NuclearQC | 1740 | 74 | 66 | 8 | 0 | 0 | 3 | 2 |
| 15 | YvesSchoon@psn | 577 | 74 | 72 | 2 | 0 | 0 | 2 | 2 |
| 16 | ___Lex___ | — | 71 | 60 | 11 | 0 | 0 | 2 | 2 |
| 17 | GodFather_TH | 1543 | 59 | 53 | 6 | 0 | 0 | 3 | 2 |
| 18 | Alekssolik1@live | 1704 | 57 | 45 | 12 | 0 | 0 | 1 | 1 |
| 19 | PigkunDZ | — | 51 | 49 | 2 | 0 | 0 | 2 | 1 |
| 20 | Kantox | — | 46 | 44 | 2 | 0 | 0 | 1 | 1 |
| 21 | heinrichvon93@psn | 1252 | 46 | 41 | 5 | 0 | 0 | 4 | 2 |
| 22 | Gorni9 | 1549 | 45 | 40 | 5 | 0 | 0 | 4 | 3 |
| 23 | Dooks_48@psn | 1343 | 41 | 21 | 20 | 0 | 0 | 2 | 1 |
| 24 | 联邦屌插菊 | 1992 | 40 | 38 | 2 | 0 | 0 | 3 | 2 |
| 25 | Fagocid12 | 1723 | 38 | 30 | 8 | 0 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.