| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1426 | Comrade0731@psn | 1350 | 15 | 12 | 3 | 0 | 0 | 2 | 1 |
| 1427 | GOLFRED01 | 1784 | 15 | 12 | 3 | 0 | 0 | 1 | 1 |
| 1428 | Gabrielperz8161@live | 720 | 15 | 13 | 2 | 0 | 0 | 4 | 2 |
| 1429 | Jairson | — | 15 | 14 | 1 | 0 | 0 | 4 | 2 |
| 1430 | Kultyapa67Rus | — | 15 | 8 | 7 | 0 | 0 | 2 | 1 |
| 1431 | LordyIMCCG (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1432 | Massei5610@psn | — | 15 | 12 | 3 | 0 | 0 | 2 | 1 |
| 1433 | NelloGlc (AI) | — | 15 | 14 | 1 | 0 | 0 | 1 | 1 |
| 1434 | Pumeluff | — | 15 | 11 | 4 | 0 | 0 | 2 | 2 |
| 1435 | ROCKYandBOSS@psn | 646 | 15 | 12 | 3 | 0 | 0 | 4 | 2 |
| 1436 | SaintSmoke | 1439 | 15 | 13 | 2 | 0 | 0 | 1 | 1 |
| 1437 | WMZ#1 | — | 15 | 13 | 2 | 0 | 0 | 2 | 2 |
| 1438 | adampantanov (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1439 | b10rivaiasann@psn | — | 15 | 11 | 4 | 0 | 0 | 3 | 2 |
| 1440 | double-recess50@psn | — | 15 | 11 | 4 | 0 | 0 | 1 | 1 |
| 1441 | durman282 | — | 15 | 11 | 4 | 0 | 0 | 2 | 2 |
| 1442 | fernandokotk@psn | — | 15 | 10 | 5 | 0 | 0 | 3 | 2 |
| 1443 | guinpoleishel (AI) | — | 15 | 13 | 2 | 0 | 0 | 1 | 1 |
| 1444 | kecomzsofer (AI) | — | 15 | 15 | 0 | 0 | 0 | 1 | 1 |
| 1445 | masterde120 (AI) | — | 15 | 15 | 0 | 0 | 0 | 2 | 2 |
| 1446 | mere_sweet7@psn | 530 | 15 | 12 | 3 | 0 | 0 | 2 | 2 |
| 1447 | mit15 | 1592 | 15 | 11 | 4 | 0 | 0 | 1 | 1 |
| 1448 | petrunovbiser | — | 15 | 13 | 2 | 0 | 0 | 2 | 2 |
| 1449 | Андрей21333312 | — | 15 | 15 | 0 | 0 | 0 | 2 | 1 |
| 1450 | Фарт53532 | 1244 | 15 | 13 | 2 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.