| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1601 | FIRE_BReaKEr_04@psn | — | 33 | 19 | 14 | 0 | 0 | 2 | 2 |
| 1602 | FoamyWool7590@live | 400 | 33 | 24 | 9 | 0 | 0 | 3 | 2 |
| 1603 | GT21 | 1480 | 33 | 23 | 10 | 0 | 0 | 2 | 1 |
| 1604 | Salana65009 (AI) | — | 33 | 27 | 6 | 0 | 0 | 1 | 1 |
| 1605 | Win135815@live | 950 | 33 | 26 | 7 | 0 | 0 | 3 | 2 |
| 1606 | adolf27 | 1516 | 33 | 19 | 14 | 0 | 0 | 2 | 2 |
| 1607 | brophon35022 (AI) | — | 33 | 29 | 4 | 0 | 0 | 1 | 1 |
| 1608 | liseq123456 | — | 33 | 31 | 2 | 0 | 0 | 4 | 2 |
| 1609 | makesnark | — | 33 | 30 | 3 | 0 | 0 | 5 | 3 |
| 1610 | stalin131390 | — | 33 | 26 | 7 | 0 | 0 | 2 | 1 |
| 1611 | ДжониMFКейдж | 832 | 33 | 21 | 12 | 0 | 0 | 4 | 3 |
| 1612 | Bubi_Falcon | 764 | 34 | 30 | 4 | 0 | 0 | 3 | 2 |
| 1613 | Combattant974 | 618 | 34 | 31 | 3 | 0 | 0 | 4 | 3 |
| 1614 | LanaBaleny | 1603 | 34 | 30 | 4 | 0 | 0 | 5 | 2 |
| 1615 | ReDJok3r@live | 435 | 34 | 29 | 5 | 0 | 0 | 2 | 1 |
| 1616 | XLloyd8891@live | — | 34 | 31 | 3 | 0 | 0 | 2 | 1 |
| 1617 | hophop97782 | 1023 | 34 | 24 | 10 | 0 | 0 | 4 | 2 |
| 1618 | radiador_finito2@psn | 911 | 34 | 22 | 12 | 0 | 0 | 2 | 1 |
| 1619 | typerk20@live | 1509 | 34 | 23 | 11 | 0 | 0 | 2 | 1 |
| 1620 | BexeDexe | — | 35 | 30 | 5 | 0 | 0 | 3 | 2 |
| 1621 | IgorBnct | — | 35 | 29 | 6 | 0 | 0 | 8 | 5 |
| 1622 | MaXeR#1 | 1773 | 35 | 22 | 13 | 0 | 0 | 3 | 1 |
| 1623 | PowGO | — | 35 | 21 | 14 | 0 | 0 | 4 | 2 |
| 1624 | PresentMedal1@live | 636 | 35 | 28 | 7 | 0 | 0 | 3 | 3 |
| 1625 | You#97 | — | 35 | 31 | 4 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.