| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1651 | Zodja | 788 | 46 | 40 | 6 | 0 | 0 | 3 | 1 |
| 1652 | fancyj505@psn | — | 46 | 27 | 19 | 0 | 0 | 2 | 1 |
| 1653 | AkomaN90 | — | 47 | 36 | 11 | 0 | 0 | 3 | 1 |
| 1654 | Ashura#38 | 1353 | 47 | 37 | 10 | 0 | 0 | 4 | 3 |
| 1655 | ChrisDaHerb1599 | 488 | 47 | 24 | 23 | 0 | 0 | 12 | 7 |
| 1656 | DDJIK | 829 | 47 | 42 | 5 | 0 | 0 | 4 | 2 |
| 1657 | JonSistenix@psn | — | 47 | 39 | 8 | 0 | 0 | 3 | 1 |
| 1658 | MaJoRPaIn676@live | 431 | 47 | 39 | 8 | 0 | 0 | 2 | 1 |
| 1659 | S_T_A_L_K_E_R#40 | 1356 | 47 | 41 | 6 | 0 | 0 | 4 | 2 |
| 1660 | phela_27 | — | 47 | 33 | 14 | 0 | 0 | 3 | 2 |
| 1661 | snap1992 | — | 47 | 40 | 7 | 0 | 0 | 7 | 4 |
| 1662 | sumrak_70@psn | 631 | 47 | 42 | 5 | 0 | 0 | 3 | 3 |
| 1663 | tiennesky10@live | — | 47 | 35 | 12 | 0 | 0 | 4 | 2 |
| 1664 | ФюрерКамикадзе | 955 | 47 | 30 | 17 | 0 | 0 | 5 | 2 |
| 1665 | SamuelMaher927@live | — | 48 | 40 | 8 | 0 | 0 | 4 | 2 |
| 1666 | The_Variant | 1564 | 48 | 33 | 15 | 0 | 0 | 4 | 2 |
| 1667 | Tridentus1337 (AI) | — | 48 | 30 | 18 | 0 | 0 | 2 | 1 |
| 1668 | WangKez (AI) | — | 48 | 35 | 13 | 0 | 0 | 2 | 1 |
| 1669 | bimbi064@psn | 462 | 48 | 41 | 7 | 0 | 0 | 6 | 6 |
| 1670 | jelleklh678984@psn | 400 | 48 | 39 | 9 | 0 | 0 | 5 | 4 |
| 1671 | pronelov (AI) | — | 48 | 48 | 0 | 0 | 0 | 1 | 1 |
| 1672 | slavik_shustov | — | 48 | 33 | 15 | 0 | 0 | 7 | 3 |
| 1673 | talleyrand17089 | 1693 | 48 | 38 | 10 | 0 | 0 | 5 | 2 |
| 1674 | Monk#37 | 728 | 49 | 37 | 12 | 0 | 0 | 8 | 2 |
| 1675 | Nightstalker_WOF | 1535 | 49 | 42 | 7 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.