| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1526 | RoyalBandit98 | 1863 | 28 | 25 | 3 | 0 | 0 | 3 | 1 |
| 1527 | Tristan29128 | 1565 | 28 | 24 | 4 | 0 | 0 | 2 | 1 |
| 1528 | Trki | 879 | 28 | 26 | 2 | 0 | 0 | 2 | 1 |
| 1529 | XxmatxX-XxmatxX@psn | 1342 | 28 | 25 | 3 | 0 | 0 | 1 | 1 |
| 1530 | darkerychdarine | — | 28 | 28 | 0 | 0 | 0 | 2 | 1 |
| 1531 | funny656223 | 1246 | 28 | 20 | 8 | 0 | 0 | 2 | 1 |
| 1532 | ivanxak | 1038 | 28 | 16 | 12 | 0 | 0 | 4 | 3 |
| 1533 | katmohangleon (AI) | — | 28 | 26 | 2 | 0 | 0 | 1 | 1 |
| 1534 | mar2025 | — | 28 | 23 | 5 | 0 | 0 | 1 | 1 |
| 1535 | temp-43156385@psn | 1615 | 28 | 22 | 6 | 0 | 0 | 1 | 1 |
| 1536 | wooten1ky@psn | 1538 | 28 | 23 | 5 | 0 | 0 | 2 | 2 |
| 1537 | Ismaele15 | 506 | 29 | 28 | 1 | 0 | 0 | 2 | 2 |
| 1538 | One_Red_Skittle@psn | — | 29 | 26 | 3 | 0 | 0 | 1 | 1 |
| 1539 | Rcnjack | 636 | 29 | 22 | 7 | 0 | 0 | 2 | 2 |
| 1540 | SovietFurryFox | 1563 | 29 | 25 | 4 | 0 | 0 | 4 | 2 |
| 1541 | Sv9ti4 | — | 29 | 16 | 13 | 0 | 0 | 1 | 1 |
| 1542 | UnderQuen9 | — | 29 | 26 | 3 | 0 | 0 | 1 | 1 |
| 1543 | Violend@psn | 605 | 29 | 22 | 7 | 0 | 0 | 3 | 2 |
| 1544 | andrei_volsk64@psn | — | 29 | 24 | 5 | 0 | 0 | 1 | 1 |
| 1545 | baks7634 | 1406 | 29 | 18 | 11 | 0 | 0 | 2 | 2 |
| 1546 | bladestorm11133 | 400 | 29 | 24 | 5 | 0 | 0 | 3 | 2 |
| 1547 | farchough511 | — | 29 | 23 | 6 | 0 | 0 | 3 | 2 |
| 1548 | meche903 (AI) | — | 29 | 25 | 4 | 0 | 0 | 2 | 2 |
| 1549 | shatrix (AI) | — | 29 | 29 | 0 | 0 | 0 | 1 | 1 |
| 1550 | yanki2013 | 602 | 29 | 19 | 10 | 0 | 0 | 5 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.