| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1601 | kecomzsofer (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1602 | ken133 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1603 | kikation1 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1604 | kirksman141 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1605 | kolyaher | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1606 | kousero (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1607 | kramino (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1608 | lilmic47@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1609 | lllippybalhos (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1610 | lysson001 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1611 | macrantoerer (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1612 | manonic15253 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1613 | maxer9969 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1614 | minatoro600 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1615 | mit15 | 1593 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1616 | mtyffreet | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1617 | muddy-buckram1@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1618 | musticoum | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1619 | netiasful | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1620 | oliverorman16 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1621 | oroffstorm | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1622 | pananecratalie (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1623 | patry2006 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1624 | pinkduleboung | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1625 | pokoulmed950 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.