| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1701 | _1bad_man1_ | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1702 | achanderguillo | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1703 | achitoon | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1704 | agsisnthe (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1705 | ahearcom000 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1706 | ahristom1 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1707 | aiemaran (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1708 | akabirov739 | 696 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1709 | alfrel | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1710 | antisix4168 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1711 | artees38080 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1712 | bakzika90 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1713 | barkpro1 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1714 | blackalis95 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1715 | chigunia | 626 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1716 | chriz71 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1717 | cookthing (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1718 | curtentissanic (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1719 | davincat19971 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1720 | deathstan (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1721 | dellob1539 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1722 | dragonpiche (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1723 | dssous (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1724 | duszsa9nbz | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1725 | eeias41808 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.