| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1776 | kousero (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1777 | kramino (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1778 | lllippybalhos (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1779 | lord9404 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1780 | luckymadimbalt (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1781 | lysson001 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1782 | macrantoerer (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1783 | manonic15253 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1784 | maxer9969 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1785 | minatoro600 (AI) | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1786 | mit15 | 1592 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1787 | mtyffreet | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1788 | muddy-buckram1@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1789 | musticoum | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1790 | netiasful | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1791 | oliverorman16 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1792 | oroffstorm | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1793 | pananecratalie (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1794 | patry2006 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1795 | pinatojonan | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1796 | pinkduleboung | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1797 | pokoulmed950 (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1798 | ptuslo (AI) | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1799 | pyccrobats | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1800 | ra35472@psn | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.