| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 351 | Victory369 | — | 45 | 35 | 10 | 0 | 0 | 1 | 1 |
| 352 | Xeirt45@psn | — | 45 | 43 | 2 | 0 | 0 | 5 | 4 |
| 353 | csnorbi4 | 410 | 45 | 39 | 6 | 0 | 0 | 1 | 1 |
| 354 | hibaby76835 | 405 | 45 | 40 | 5 | 0 | 0 | 3 | 3 |
| 355 | horonim | 691 | 45 | 31 | 14 | 0 | 0 | 7 | 6 |
| 356 | Рамир04ка | 1089 | 45 | 35 | 10 | 0 | 0 | 7 | 2 |
| 357 | Batyr_Hun | 400 | 44 | 42 | 2 | 0 | 0 | 3 | 2 |
| 358 | Cpt_Ray_Tango@psn | 400 | 44 | 39 | 5 | 0 | 0 | 3 | 2 |
| 359 | CrimsonGuy222@live | — | 44 | 36 | 8 | 0 | 0 | 2 | 2 |
| 360 | DC22 | 1442 | 44 | 32 | 12 | 0 | 0 | 5 | 4 |
| 361 | Icesword731 | 1488 | 44 | 30 | 14 | 0 | 0 | 1 | 1 |
| 362 | JIM44 | — | 44 | 36 | 8 | 0 | 0 | 2 | 2 |
| 363 | ilyha2135 | — | 44 | 40 | 4 | 0 | 0 | 5 | 3 |
| 364 | sasha24091989@psn | 400 | 44 | 34 | 10 | 0 | 0 | 4 | 4 |
| 365 | stubbornallstar | 1092 | 44 | 36 | 8 | 0 | 0 | 3 | 3 |
| 366 | BeetleMoth73910@live | 590 | 43 | 22 | 21 | 0 | 0 | 1 | 1 |
| 367 | Bif-82@psn | 527 | 43 | 27 | 16 | 0 | 0 | 1 | 1 |
| 368 | Bust1nGravy@live | 1611 | 43 | 32 | 11 | 0 | 0 | 3 | 2 |
| 369 | Chick__Hicks_86@psn | 1583 | 43 | 36 | 7 | 0 | 0 | 1 | 1 |
| 370 | Evmar138 | 1902 | 43 | 40 | 3 | 0 | 0 | 3 | 3 |
| 371 | GerzsonGedeon | — | 43 | 35 | 8 | 0 | 0 | 3 | 3 |
| 372 | HADESMOMPO7475@psn | 745 | 43 | 34 | 9 | 0 | 0 | 3 | 2 |
| 373 | Naniwo-4tenNO@psn | 400 | 43 | 36 | 7 | 0 | 0 | 5 | 3 |
| 374 | Opinioned1657@live | — | 43 | 40 | 3 | 0 | 0 | 7 | 2 |
| 375 | busao_oreia@psn | 517 | 43 | 35 | 8 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.