| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 101 | ChomikCzesiek | 1525 | 54 | 44 | 10 | 0 | 0 | 6 | 3 |
| 102 | DOIBONGHOANGGIA@psn | — | 54 | 45 | 9 | 0 | 0 | 6 | 5 |
| 103 | tiro444 | 671 | 54 | 40 | 14 | 0 | 0 | 9 | 7 |
| 104 | HashbrownsFTW | — | 53 | 36 | 17 | 0 | 0 | 10 | 5 |
| 105 | corollas721@psn | 922 | 53 | 44 | 9 | 0 | 0 | 4 | 1 |
| 106 | ivan#192 | 729 | 53 | 50 | 3 | 0 | 0 | 4 | 3 |
| 107 | jesuskenner004@psn | — | 53 | 39 | 14 | 0 | 0 | 4 | 2 |
| 108 | JJandWeasel@live | 410 | 52 | 51 | 1 | 0 | 0 | 4 | 2 |
| 109 | SLyFox-71 | — | 52 | 46 | 6 | 0 | 0 | 9 | 5 |
| 110 | timotuss69@psn | 728 | 52 | 45 | 7 | 0 | 0 | 2 | 2 |
| 111 | SuperErevos@psn | — | 51 | 40 | 11 | 0 | 0 | 4 | 3 |
| 112 | Vitaliy1282@live | 1286 | 51 | 46 | 5 | 0 | 0 | 3 | 2 |
| 113 | sanyi0807 | 1726 | 51 | 32 | 19 | 0 | 0 | 5 | 4 |
| 114 | Cezx9433@live | 480 | 50 | 41 | 9 | 0 | 0 | 2 | 1 |
| 115 | Chris_Porto_Rico@psn | 766 | 50 | 37 | 13 | 0 | 0 | 2 | 2 |
| 116 | Perthebear@live | — | 50 | 44 | 6 | 0 | 0 | 2 | 1 |
| 117 | var1971 | — | 50 | 29 | 21 | 0 | 0 | 6 | 3 |
| 118 | ABCD191911 | 1670 | 49 | 42 | 7 | 0 | 0 | 5 | 3 |
| 119 | Jacket1989a@live | — | 49 | 37 | 12 | 0 | 0 | 1 | 1 |
| 120 | Sterben#28 | — | 49 | 41 | 8 | 0 | 0 | 5 | 4 |
| 121 | barakuda2103 | 942 | 49 | 42 | 7 | 0 | 0 | 12 | 11 |
| 122 | Apache94ベルセルク | 1570 | 48 | 32 | 16 | 0 | 0 | 9 | 5 |
| 123 | SVanya7 | 404 | 47 | 44 | 3 | 0 | 0 | 2 | 1 |
| 124 | USSRkomrade | — | 47 | 45 | 2 | 0 | 0 | 5 | 3 |
| 125 | Maxat727@psn | 867 | 46 | 44 | 2 | 0 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.