| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 226 | HntrRbtr@live | 1718 | 56 | 43 | 13 | 0 | 0 | 3 | 2 |
| 227 | Jeeezzz | 1475 | 56 | 51 | 5 | 0 | 0 | 4 | 2 |
| 228 | lexlonglen | 1196 | 57 | 49 | 8 | 0 | 0 | 1 | 1 |
| 229 | Perkont | 712 | 58 | 47 | 11 | 0 | 0 | 3 | 3 |
| 230 | YNYHSXYN | 1769 | 58 | 52 | 6 | 0 | 0 | 5 | 4 |
| 231 | banssy쿠루시오벤 | 1438 | 59 | 52 | 7 | 0 | 0 | 2 | 2 |
| 232 | Admiral_Raptor | 1314 | 60 | 51 | 9 | 0 | 0 | 4 | 3 |
| 233 | CanineBrush4716@live | 1383 | 60 | 50 | 10 | 0 | 0 | 1 | 1 |
| 234 | CoWNight731@live | — | 60 | 53 | 7 | 0 | 0 | 1 | 1 |
| 235 | 평양냉면 | — | 61 | 57 | 4 | 0 | 0 | 1 | 1 |
| 236 | TokyoBBQ | 1324 | 62 | 48 | 14 | 0 | 0 | 4 | 4 |
| 237 | eakkaitwarttzer | 487 | 62 | 52 | 10 | 0 | 0 | 2 | 1 |
| 238 | nk517575@psn | 1002 | 63 | 54 | 9 | 0 | 0 | 3 | 2 |
| 239 | BerlinHeroes | 1686 | 64 | 59 | 5 | 0 | 0 | 1 | 1 |
| 240 | KINGBIGXX | 1757 | 64 | 53 | 11 | 0 | 0 | 1 | 1 |
| 241 | vlx_Maxi_xlv@psn | 1430 | 64 | 56 | 8 | 0 | 0 | 2 | 2 |
| 242 | BLOODWORLD | 1240 | 65 | 47 | 18 | 0 | 0 | 3 | 3 |
| 243 | Cj_War_Okami@psn | 1467 | 66 | 63 | 3 | 0 | 0 | 1 | 1 |
| 244 | biao_bing | 1418 | 66 | 45 | 21 | 0 | 0 | 6 | 3 |
| 245 | 干_得_好_ | 1503 | 66 | 50 | 16 | 0 | 0 | 3 | 2 |
| 246 | CIDER_758@psn | 1566 | 68 | 61 | 7 | 0 | 0 | 4 | 3 |
| 247 | Meatshield训练有素肉盾 | 1386 | 68 | 64 | 4 | 0 | 0 | 3 | 3 |
| 248 | illuminTiGAMING | 622 | 68 | 59 | 9 | 0 | 0 | 1 | 1 |
| 249 | Kiaras#1 | 1467 | 69 | 55 | 14 | 0 | 0 | 4 | 2 |
| 250 | Shrimp_Pimply | 747 | 70 | 41 | 29 | 0 | 0 | 10 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.