| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1576 | rytikovaleksey | 605 | 24 | 19 | 5 | 0 | 0 | 6 | 4 |
| 1577 | saig4_tv | — | 24 | 16 | 8 | 0 | 0 | 2 | 1 |
| 1578 | tovarish39evgeni | 400 | 24 | 17 | 7 | 0 | 0 | 4 | 4 |
| 1579 | AcnNpNH1167@live | — | 25 | 16 | 9 | 0 | 0 | 1 | 1 |
| 1580 | Alex999#3 | 1822 | 25 | 24 | 1 | 0 | 0 | 4 | 3 |
| 1581 | CMEPIIIKOT | 978 | 25 | 6 | 19 | 0 | 0 | 3 | 2 |
| 1582 | Daniil2007nechae | 1072 | 25 | 18 | 7 | 0 | 0 | 3 | 2 |
| 1583 | Gandam1201@psn | — | 25 | 19 | 6 | 0 | 0 | 5 | 3 |
| 1584 | HERMEUS#1 | — | 25 | 22 | 3 | 0 | 0 | 2 | 1 |
| 1585 | KaMidZe | — | 25 | 23 | 2 | 0 | 0 | 3 | 2 |
| 1586 | KillErJO | 1294 | 25 | 21 | 4 | 0 | 0 | 6 | 3 |
| 1587 | Kuklovod05 | 1460 | 25 | 17 | 8 | 0 | 0 | 3 | 3 |
| 1588 | Ludz321 | — | 25 | 19 | 6 | 0 | 0 | 2 | 1 |
| 1589 | MrHappyfake | 1627 | 25 | 13 | 12 | 0 | 0 | 2 | 2 |
| 1590 | MrMetrostroi | — | 25 | 19 | 6 | 0 | 0 | 4 | 4 |
| 1591 | Schattenkrieger | 1624 | 25 | 20 | 5 | 0 | 0 | 2 | 2 |
| 1592 | ShinRasKemo#1 | 1889 | 25 | 19 | 6 | 0 | 0 | 3 | 2 |
| 1593 | TENSION#3 | — | 25 | 16 | 9 | 0 | 0 | 4 | 3 |
| 1594 | Thechevalier419@live | 400 | 25 | 8 | 17 | 0 | 0 | 7 | 3 |
| 1595 | blanz71@psn | — | 25 | 22 | 3 | 0 | 0 | 2 | 2 |
| 1596 | demonsummoner | — | 25 | 14 | 11 | 0 | 0 | 5 | 2 |
| 1597 | dim33210 | — | 25 | 20 | 5 | 0 | 0 | 5 | 2 |
| 1598 | hmwffdfbdfwgdf | 1135 | 25 | 15 | 10 | 0 | 0 | 3 | 3 |
| 1599 | huskiglapton | 1111 | 25 | 20 | 5 | 0 | 0 | 3 | 3 |
| 1600 | jay_et_bob-02@psn | 1049 | 25 | 18 | 7 | 0 | 0 | 3 | 3 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.