| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1651 | armCHAMPBillie | 1474 | 30 | 17 | 13 | 0 | 0 | 3 | 2 |
| 1652 | cool18story | — | 30 | 17 | 13 | 0 | 0 | 2 | 1 |
| 1653 | dddeniel | — | 30 | 18 | 12 | 0 | 0 | 3 | 3 |
| 1654 | glinkinmatvej202 | 465 | 30 | 21 | 9 | 0 | 0 | 6 | 5 |
| 1655 | jeffreyseidling | 1294 | 30 | 20 | 10 | 0 | 0 | 3 | 3 |
| 1656 | jigbell | 1018 | 30 | 26 | 4 | 0 | 0 | 1 | 1 |
| 1657 | joyspit | 1613 | 30 | 6 | 24 | 0 | 0 | 5 | 3 |
| 1658 | koldaevea1986 | 1344 | 30 | 20 | 10 | 0 | 0 | 7 | 5 |
| 1659 | nicola7533 | 1380 | 30 | 12 | 18 | 0 | 0 | 2 | 2 |
| 1660 | ottoski | — | 30 | 21 | 9 | 0 | 0 | 5 | 3 |
| 1661 | sysonsoyouan (AI) | — | 30 | 16 | 14 | 0 | 0 | 1 | 1 |
| 1662 | tinted-plank98@psn | 400 | 30 | 6 | 24 | 0 | 0 | 4 | 2 |
| 1663 | vladlaw66rpg56#1 | 709 | 30 | 27 | 3 | 0 | 0 | 8 | 4 |
| 1664 | 暂编第一运输大队大队长常凯申 | 895 | 30 | 21 | 9 | 0 | 0 | 3 | 1 |
| 1665 | Akuma_#3 | — | 31 | 19 | 12 | 0 | 0 | 3 | 3 |
| 1666 | DoktorDuvi | — | 31 | 20 | 11 | 0 | 0 | 5 | 4 |
| 1667 | FOKYS2002 | — | 31 | 19 | 12 | 0 | 0 | 2 | 1 |
| 1668 | IndyAP26 | — | 31 | 22 | 9 | 0 | 0 | 3 | 1 |
| 1669 | True72Dude | 1606 | 31 | 22 | 9 | 0 | 0 | 5 | 2 |
| 1670 | Weed_4775@psn | 410 | 31 | 19 | 12 | 0 | 0 | 2 | 2 |
| 1671 | greyeggsandspam | — | 31 | 18 | 13 | 0 | 0 | 1 | 1 |
| 1672 | ietk1970 | 739 | 31 | 12 | 19 | 0 | 0 | 1 | 1 |
| 1673 | maksimf465 | 691 | 31 | 21 | 10 | 0 | 0 | 2 | 2 |
| 1674 | marukii1230 | 1276 | 31 | 26 | 5 | 0 | 0 | 1 | 1 |
| 1675 | pink-paladice@psn | — | 31 | 19 | 12 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.