| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1676 | Kha#1 | 1307 | 34 | 32 | 2 | 0 | 0 | 4 | 2 |
| 1677 | SwathedSplash62 | 1429 | 34 | 23 | 11 | 0 | 0 | 6 | 2 |
| 1678 | Yu0ngTort@live | — | 34 | 25 | 9 | 0 | 0 | 1 | 1 |
| 1679 | akuznecovs772 | 400 | 34 | 24 | 10 | 0 | 0 | 5 | 4 |
| 1680 | astonec1 | — | 34 | 27 | 7 | 0 | 0 | 2 | 1 |
| 1681 | azazozz | 1057 | 34 | 24 | 10 | 0 | 0 | 3 | 2 |
| 1682 | bartolo_11111 | — | 34 | 26 | 8 | 0 | 0 | 4 | 3 |
| 1683 | choompa | 841 | 34 | 24 | 10 | 0 | 0 | 4 | 2 |
| 1684 | 梦缠绕的时候_ | 1608 | 34 | 15 | 19 | 0 | 0 | 6 | 5 |
| 1685 | Alemao_Vitor2009@psn | 941 | 35 | 20 | 15 | 0 | 0 | 5 | 3 |
| 1686 | CQUPTART | 1293 | 35 | 24 | 11 | 0 | 0 | 4 | 2 |
| 1687 | CUCK01D | 898 | 35 | 23 | 12 | 0 | 0 | 3 | 2 |
| 1688 | Conor976227@live | 1083 | 35 | 25 | 10 | 0 | 0 | 1 | 1 |
| 1689 | Gladbirdda69@live | 1385 | 35 | 19 | 16 | 0 | 0 | 2 | 1 |
| 1690 | MesaHames@live | 1546 | 35 | 19 | 16 | 0 | 0 | 2 | 1 |
| 1691 | NumbskuII | 1168 | 35 | 29 | 6 | 0 | 0 | 4 | 3 |
| 1692 | PaxPessima@live | 676 | 35 | 18 | 17 | 0 | 0 | 3 | 2 |
| 1693 | WCNMD5555 | 1297 | 35 | 21 | 14 | 0 | 0 | 3 | 1 |
| 1694 | carlobalconi123v | — | 35 | 28 | 7 | 0 | 0 | 2 | 1 |
| 1695 | crow_546SKINBOX | 888 | 35 | 31 | 4 | 0 | 0 | 6 | 5 |
| 1696 | kacpersteb | 1453 | 35 | 27 | 8 | 0 | 0 | 4 | 4 |
| 1697 | kjnkghfghfgh | 1466 | 35 | 23 | 12 | 0 | 0 | 4 | 2 |
| 1698 | theawsomeaustyn2 | — | 35 | 19 | 16 | 0 | 0 | 2 | 1 |
| 1699 | ПротухшийСыр | — | 35 | 24 | 11 | 0 | 0 | 6 | 3 |
| 1700 | -TH-NutsuEiEi | 2258 | 36 | 26 | 10 | 0 | 0 | 5 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.