| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 401 | _Mr_Tree_ | 1267 | 39 | 23 | 16 | 0 | 0 | 5 | 3 |
| 402 | aigrefin | 1836 | 39 | 24 | 15 | 0 | 0 | 2 | 2 |
| 403 | Barbungire#1 | — | 38 | 30 | 8 | 0 | 0 | 3 | 3 |
| 404 | DeadHunterBY1 | 658 | 38 | 31 | 7 | 0 | 0 | 5 | 3 |
| 405 | FellCardinal2 | — | 38 | 26 | 12 | 0 | 0 | 8 | 5 |
| 406 | Fleoura | 1706 | 38 | 30 | 8 | 0 | 0 | 2 | 1 |
| 407 | MAD_PILOT_ | 1073 | 38 | 19 | 19 | 0 | 0 | 4 | 4 |
| 408 | MayflS | — | 38 | 22 | 16 | 0 | 0 | 1 | 1 |
| 409 | Muhammad-Ali2429@psn | — | 38 | 31 | 7 | 0 | 0 | 5 | 2 |
| 410 | NekoFemboyUwU_ | 1076 | 38 | 24 | 14 | 0 | 0 | 4 | 3 |
| 411 | RedComet-shyussr | 1853 | 38 | 24 | 14 | 0 | 0 | 2 | 2 |
| 412 | RomanAquilam | 530 | 38 | 23 | 15 | 0 | 0 | 8 | 4 |
| 413 | Thumberdeck@psn | — | 38 | 33 | 5 | 0 | 0 | 5 | 4 |
| 414 | __Tartaglia__ | 1626 | 38 | 30 | 8 | 0 | 0 | 3 | 3 |
| 415 | akuznecovs772 | 400 | 38 | 25 | 13 | 0 | 0 | 6 | 5 |
| 416 | andrik-7 | — | 38 | 26 | 12 | 0 | 0 | 5 | 3 |
| 417 | dasvladimir | — | 38 | 25 | 13 | 0 | 0 | 1 | 1 |
| 418 | marcos-ninjapro@psn | 1107 | 38 | 22 | 16 | 0 | 0 | 1 | 1 |
| 419 | rulia_81 | — | 38 | 29 | 9 | 0 | 0 | 5 | 3 |
| 420 | welcome_courage0@psn | 1007 | 38 | 12 | 26 | 0 | 0 | 3 | 2 |
| 421 | yoooooooo#2 | 1850 | 38 | 30 | 8 | 0 | 0 | 2 | 2 |
| 422 | B00GEY--MAN1@psn | — | 37 | 27 | 10 | 0 | 0 | 1 | 1 |
| 423 | EdgerRamirez454@live | 895 | 37 | 19 | 18 | 0 | 0 | 5 | 5 |
| 424 | Elite141-YA@psn | 1614 | 37 | 26 | 11 | 0 | 0 | 2 | 1 |
| 425 | Fros-t | 1200 | 37 | 28 | 9 | 0 | 0 | 4 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.