| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 426 | RomanAquilam | 530 | 38 | 23 | 15 | 0 | 0 | 8 | 4 |
| 427 | Thumberdeck@psn | — | 38 | 33 | 5 | 0 | 0 | 5 | 4 |
| 428 | __Tartaglia__ | 1626 | 38 | 30 | 8 | 0 | 0 | 3 | 3 |
| 429 | akuznecovs772 | 400 | 38 | 25 | 13 | 0 | 0 | 6 | 5 |
| 430 | andrik-7 | — | 38 | 26 | 12 | 0 | 0 | 5 | 3 |
| 431 | dasvladimir | — | 38 | 25 | 13 | 0 | 0 | 1 | 1 |
| 432 | marcos-ninjapro@psn | 1107 | 38 | 22 | 16 | 0 | 0 | 1 | 1 |
| 433 | rulia_81 | — | 38 | 29 | 9 | 0 | 0 | 5 | 3 |
| 434 | welcome_courage0@psn | 1007 | 38 | 12 | 26 | 0 | 0 | 3 | 2 |
| 435 | B00GEY--MAN1@psn | — | 37 | 27 | 10 | 0 | 0 | 1 | 1 |
| 436 | EdgerRamirez454@live | 895 | 37 | 19 | 18 | 0 | 0 | 5 | 5 |
| 437 | Elite141-YA@psn | 1614 | 37 | 26 | 11 | 0 | 0 | 2 | 1 |
| 438 | Fros-t | 1200 | 37 | 28 | 9 | 0 | 0 | 4 | 2 |
| 439 | Lele_Starlord#1 | 1657 | 37 | 27 | 10 | 0 | 0 | 4 | 2 |
| 440 | Lexus_Moscow | 635 | 37 | 22 | 15 | 0 | 0 | 7 | 5 |
| 441 | Mudj4ahed | — | 37 | 29 | 8 | 0 | 0 | 1 | 1 |
| 442 | Nahuel154252@live | — | 37 | 18 | 19 | 0 | 0 | 3 | 2 |
| 443 | Sahek_Pro | 646 | 37 | 28 | 9 | 0 | 0 | 5 | 3 |
| 444 | Samovar141 | — | 37 | 29 | 8 | 0 | 0 | 5 | 4 |
| 445 | Wasyasik | 1445 | 37 | 30 | 7 | 0 | 0 | 1 | 1 |
| 446 | alex887885 | — | 37 | 22 | 15 | 0 | 0 | 4 | 3 |
| 447 | egorinovsasa2 | — | 37 | 14 | 23 | 0 | 0 | 3 | 1 |
| 448 | liamalien | 1164 | 37 | 20 | 17 | 0 | 0 | 5 | 2 |
| 449 | poostain83 | 843 | 37 | 22 | 15 | 0 | 0 | 4 | 2 |
| 450 | wesselboerma | 1605 | 37 | 24 | 13 | 0 | 0 | 7 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.