| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1626 | alannewton1967 | — | 4 | 3 | 1 | 0 | 0 | 1 | 1 |
| 1627 | aleksey_kuz81760 | — | 4 | 3 | 1 | 0 | 0 | 1 | 1 |
| 1628 | camion-maximo5@psn | 1002 | 4 | 3 | 1 | 0 | 0 | 1 | 1 |
| 1629 | chopboja | 1591 | 4 | 1 | 3 | 0 | 0 | 2 | 1 |
| 1630 | daveghozt@psn | — | 4 | 1 | 3 | 0 | 0 | 2 | 1 |
| 1631 | director_george | 709 | 4 | 3 | 1 | 0 | 0 | 2 | 2 |
| 1632 | dmigfe | 884 | 4 | 0 | 4 | 0 | 0 | 1 | 1 |
| 1633 | ept_03 | 894 | 4 | 3 | 1 | 0 | 0 | 2 | 1 |
| 1634 | eusstas-kid1990@psn | — | 4 | 1 | 3 | 0 | 0 | 1 | 1 |
| 1635 | fore_kenning55@psn | 400 | 4 | 3 | 1 | 0 | 0 | 1 | 1 |
| 1636 | fugitive_dusk52@psn | 878 | 4 | 1 | 3 | 0 | 0 | 1 | 1 |
| 1637 | ivanpiskarev5 | 916 | 4 | 1 | 3 | 0 | 0 | 1 | 1 |
| 1638 | jachurafranco | 964 | 4 | 3 | 1 | 0 | 0 | 1 | 1 |
| 1639 | jamon-posible@psn | 666 | 4 | 0 | 4 | 0 | 0 | 1 | 1 |
| 1640 | janix31@psn | 1428 | 4 | 1 | 3 | 0 | 0 | 1 | 1 |
| 1641 | jessesnippe@psn | 428 | 4 | 1 | 3 | 0 | 0 | 2 | 2 |
| 1642 | kirill_koshelev_#1 | 400 | 4 | 4 | 0 | 0 | 0 | 1 | 1 |
| 1643 | koalbi489 | 1036 | 4 | 2 | 2 | 0 | 0 | 1 | 1 |
| 1644 | krossovko_off123 | 825 | 4 | 2 | 2 | 0 | 0 | 1 | 1 |
| 1645 | kruglov_web44 | — | 4 | 4 | 0 | 0 | 0 | 1 | 1 |
| 1646 | kurasyu5@psn | 400 | 4 | 4 | 0 | 0 | 0 | 1 | 1 |
| 1647 | mintoras | — | 4 | 2 | 2 | 0 | 0 | 1 | 1 |
| 1648 | miodek95 | 1076 | 4 | 1 | 3 | 0 | 0 | 2 | 2 |
| 1649 | misha123rulit | — | 4 | 0 | 4 | 0 | 0 | 1 | 1 |
| 1650 | nagebator2000 | — | 4 | 4 | 0 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.