| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 151 | wenden1066@psn | — | 72 | 39 | 33 | 0 | 0 | 1 | 1 |
| 152 | Vissing06 | 1097 | 71 | 59 | 12 | 0 | 0 | 4 | 3 |
| 153 | BoxNought | 416 | 70 | 47 | 23 | 0 | 0 | 6 | 3 |
| 154 | DEMM90483 | 648 | 70 | 47 | 23 | 0 | 0 | 6 | 4 |
| 155 | Daddy#108 | 1451 | 70 | 55 | 15 | 0 | 0 | 8 | 5 |
| 156 | JXIdbC | 1274 | 70 | 52 | 18 | 0 | 0 | 2 | 2 |
| 157 | Julian47809@live | 1490 | 70 | 34 | 36 | 0 | 0 | 3 | 2 |
| 158 | VanillaOrc | 591 | 70 | 54 | 16 | 0 | 0 | 6 | 3 |
| 159 | choron81 | 873 | 69 | 62 | 7 | 0 | 0 | 11 | 7 |
| 160 | keoe#1 | 1007 | 69 | 39 | 30 | 0 | 0 | 9 | 8 |
| 161 | knight467 | 1710 | 69 | 43 | 26 | 0 | 0 | 2 | 2 |
| 162 | okap0621@psn | 1081 | 69 | 50 | 19 | 0 | 0 | 6 | 4 |
| 163 | AtomToxic07@live | 903 | 68 | 58 | 10 | 0 | 0 | 4 | 3 |
| 164 | Flashbangagain@psn | — | 68 | 50 | 18 | 0 | 0 | 5 | 3 |
| 165 | GabBotechia@live | 520 | 68 | 48 | 20 | 0 | 0 | 10 | 6 |
| 166 | Jsiokos@psn | 700 | 68 | 58 | 10 | 0 | 0 | 4 | 2 |
| 167 | goga_vdk@psn | 541 | 68 | 40 | 28 | 0 | 0 | 7 | 3 |
| 168 | IsneakAround@live | 421 | 67 | 44 | 23 | 0 | 0 | 6 | 6 |
| 169 | timeless-mars27@psn | — | 67 | 47 | 20 | 0 | 0 | 4 | 4 |
| 170 | xXSiboOGGXx@live | 603 | 67 | 33 | 34 | 0 | 0 | 5 | 4 |
| 171 | 31RatiboR79 | 1091 | 66 | 39 | 27 | 0 | 0 | 13 | 7 |
| 172 | KMSPOTREPU | 529 | 66 | 36 | 30 | 0 | 0 | 3 | 2 |
| 173 | zickrus | 1690 | 66 | 53 | 13 | 0 | 0 | 4 | 2 |
| 174 | Che_Guevara36 | — | 65 | 37 | 28 | 0 | 0 | 4 | 2 |
| 175 | IndefK | 978 | 65 | 42 | 23 | 0 | 0 | 9 | 5 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.