| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1751 | Nickk001 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1752 | NКОНА | 1422 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1753 | OLD_XER | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1754 | Orxan586 | 811 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1755 | PNrMaH1994@live | 403 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1756 | PRO100MRAK | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1757 | Plotik45#1 | 1191 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1758 | Quater_Pounder_E | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1759 | Quentin742741@live | 543 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1760 | Qzero | 1337 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1761 | RGKsausy@live | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1762 | Rama7312246 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1763 | ReedSpeed69 | 900 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1764 | Robb_Stark6434 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1765 | STALIN#80 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1766 | SUPERSVUN42 | — | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1767 | SgtCampos4797@live | 987 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1768 | SilverSonic1098@live | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1769 | Sir_Gobular | 490 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1770 | SlavaD01 | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1771 | SlickMcFavorite | — | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1772 | Stievko | 1656 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1773 | StiflingPath104@live | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
| 1774 | StoneAgent87@psn | 450 | 1 | 1 | 0 | 0 | 0 | 1 | 1 |
| 1775 | StraitGolem@live | 400 | 1 | 0 | 1 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.