| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 6601 | _xs8b3f563 | — | 36 | 33 | 3 | 0 | 0 | 3 | 3 |
| 6602 | awarda | — | 36 | 32 | 4 | 0 | 0 | 5 | 3 |
| 6603 | frttglol3945 | 1366 | 36 | 29 | 7 | 0 | 0 | 2 | 2 |
| 6604 | skills_nl3000@psn | 400 | 36 | 32 | 4 | 0 | 0 | 4 | 1 |
| 6605 | stafor808 | — | 36 | 27 | 9 | 0 | 0 | 5 | 3 |
| 6606 | vadimgapeev22 | 921 | 36 | 20 | 16 | 0 | 0 | 4 | 2 |
| 6607 | yogurtslavia | 832 | 36 | 17 | 19 | 0 | 0 | 2 | 1 |
| 6608 | 老头#23 | — | 36 | 28 | 8 | 0 | 0 | 3 | 1 |
| 6609 | Fotocopia | 1564 | 37 | 32 | 5 | 0 | 0 | 3 | 3 |
| 6610 | Fury7262@psn | 482 | 37 | 23 | 14 | 0 | 0 | 6 | 3 |
| 6611 | Kupid8730@live | 400 | 37 | 21 | 16 | 0 | 0 | 3 | 2 |
| 6612 | MarafonoviY | 1487 | 37 | 28 | 9 | 0 | 0 | 2 | 2 |
| 6613 | OINK_OINKI@psn | 510 | 37 | 29 | 8 | 0 | 0 | 6 | 5 |
| 6614 | Pyroxylic | 1141 | 37 | 32 | 5 | 0 | 0 | 6 | 4 |
| 6615 | QuesoBobbie@live | 525 | 37 | 34 | 3 | 0 | 0 | 2 | 1 |
| 6616 | VABO_Orlando@psn | 707 | 37 | 29 | 8 | 0 | 0 | 11 | 6 |
| 6617 | Winner#49 | 428 | 37 | 30 | 7 | 0 | 0 | 5 | 5 |
| 6618 | Zhorik#4 | 1214 | 37 | 30 | 7 | 0 | 0 | 5 | 3 |
| 6619 | acoreszxc@psn | — | 37 | 33 | 4 | 0 | 0 | 5 | 3 |
| 6620 | boboaidenB1313@psn | 663 | 37 | 24 | 13 | 0 | 0 | 8 | 5 |
| 6621 | bossin384 | — | 37 | 23 | 14 | 0 | 0 | 3 | 1 |
| 6622 | eduard1973#1 | 400 | 37 | 37 | 0 | 0 | 0 | 6 | 3 |
| 6623 | elchicharron841@live | 753 | 37 | 32 | 5 | 0 | 0 | 6 | 3 |
| 6624 | emil28072 | 1248 | 37 | 29 | 8 | 0 | 0 | 7 | 3 |
| 6625 | frank797#1 | — | 37 | 37 | 0 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.