| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 6776 | Willkill4854@live | 494 | 46 | 36 | 10 | 0 | 0 | 6 | 3 |
| 6777 | bryantsilver | — | 46 | 27 | 19 | 0 | 0 | 1 | 1 |
| 6778 | kurasyu5@psn | 400 | 46 | 42 | 4 | 0 | 0 | 1 | 1 |
| 6779 | rokers334 | 400 | 46 | 40 | 6 | 0 | 0 | 4 | 4 |
| 6780 | waldera19@psn | 400 | 46 | 37 | 9 | 0 | 0 | 2 | 1 |
| 6781 | zagu0826@psn | — | 46 | 32 | 14 | 0 | 0 | 2 | 2 |
| 6782 | Dotore61CAS@psn | 400 | 47 | 34 | 13 | 0 | 0 | 5 | 5 |
| 6783 | KIJHUF | — | 47 | 40 | 7 | 0 | 0 | 1 | 1 |
| 6784 | Pudimvuador1816@live | 922 | 47 | 36 | 11 | 0 | 0 | 3 | 3 |
| 6785 | WT_RALLY_WT | — | 47 | 37 | 10 | 0 | 0 | 1 | 1 |
| 6786 | devilfong93180@psn | — | 47 | 33 | 14 | 0 | 0 | 4 | 4 |
| 6787 | niszcziel | 1527 | 47 | 39 | 8 | 0 | 0 | 3 | 1 |
| 6788 | toxirobotJT | — | 47 | 43 | 4 | 0 | 0 | 4 | 2 |
| 6789 | vot_e | 751 | 47 | 44 | 3 | 0 | 0 | 10 | 9 |
| 6790 | Chesse23 | — | 48 | 41 | 7 | 0 | 0 | 6 | 3 |
| 6791 | FAMECOMMAND3R@live | 659 | 48 | 32 | 16 | 0 | 0 | 5 | 4 |
| 6792 | Gergiy1 | 496 | 48 | 44 | 4 | 0 | 0 | 5 | 4 |
| 6793 | Mutant1 | 552 | 48 | 26 | 22 | 0 | 0 | 4 | 4 |
| 6794 | Room41692 | — | 48 | 39 | 9 | 0 | 0 | 1 | 1 |
| 6795 | a65990986 | 542 | 48 | 40 | 8 | 0 | 0 | 4 | 2 |
| 6796 | atp_ecs | 400 | 48 | 38 | 10 | 0 | 0 | 10 | 5 |
| 6797 | dutiable_skirl7@psn | 400 | 48 | 48 | 0 | 0 | 0 | 12 | 10 |
| 6798 | jybbe | 1490 | 48 | 33 | 15 | 0 | 0 | 2 | 1 |
| 6799 | upstairs-bucket9@psn | 640 | 48 | 39 | 9 | 0 | 0 | 6 | 5 |
| 6800 | wumaxxer700 | 400 | 48 | 41 | 7 | 0 | 0 | 11 | 8 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.