| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 6851 | acetalabones | — | 45 | 42 | 3 | 0 | 0 | 6 | 3 |
| 6852 | alex_mat76@psn | 400 | 45 | 36 | 9 | 0 | 0 | 8 | 4 |
| 6853 | dilute_class2@psn | 552 | 45 | 33 | 12 | 0 | 0 | 13 | 8 |
| 6854 | jujutess05@psn | — | 45 | 27 | 18 | 0 | 0 | 2 | 1 |
| 6855 | kamilkain | 849 | 45 | 35 | 10 | 0 | 0 | 3 | 2 |
| 6856 | nlwkxambmo | — | 45 | 29 | 16 | 0 | 0 | 5 | 4 |
| 6857 | single_calorie5@psn | — | 45 | 36 | 9 | 0 | 0 | 4 | 2 |
| 6858 | vorobej#1 | 1828 | 45 | 41 | 4 | 0 | 0 | 7 | 4 |
| 6859 | yana-sh2711 | 578 | 45 | 40 | 5 | 0 | 0 | 6 | 4 |
| 6860 | Christian_8211@psn | — | 46 | 46 | 0 | 0 | 0 | 2 | 2 |
| 6861 | CraftyHare@live | — | 46 | 39 | 7 | 0 | 0 | 2 | 2 |
| 6862 | Elliterate | 777 | 46 | 41 | 5 | 0 | 0 | 9 | 6 |
| 6863 | ErichGuo | 934 | 46 | 39 | 7 | 0 | 0 | 7 | 5 |
| 6864 | MIC6_8 | 400 | 46 | 41 | 5 | 0 | 0 | 3 | 2 |
| 6865 | NoahL#1 | — | 46 | 43 | 3 | 0 | 0 | 2 | 1 |
| 6866 | PutOut | 502 | 46 | 32 | 14 | 0 | 0 | 4 | 2 |
| 6867 | SauronPlayer#1 | 830 | 46 | 34 | 12 | 0 | 0 | 4 | 2 |
| 6868 | Willkill4854@live | 494 | 46 | 36 | 10 | 0 | 0 | 6 | 3 |
| 6869 | bryantsilver | — | 46 | 27 | 19 | 0 | 0 | 1 | 1 |
| 6870 | kurasyu5@psn | 400 | 46 | 42 | 4 | 0 | 0 | 1 | 1 |
| 6871 | rokers334 | 400 | 46 | 40 | 6 | 0 | 0 | 4 | 4 |
| 6872 | waldera19@psn | 400 | 46 | 37 | 9 | 0 | 0 | 2 | 1 |
| 6873 | zagu0826@psn | — | 46 | 32 | 14 | 0 | 0 | 2 | 2 |
| 6874 | Dotore61CAS@psn | 400 | 47 | 34 | 13 | 0 | 0 | 5 | 5 |
| 6875 | KIJHUF | — | 47 | 40 | 7 | 0 | 0 | 1 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.