| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7326 | Mamaloreano_19@psn | — | 36 | 34 | 2 | 0 | 0 | 6 | 2 |
| 7327 | ManoKing1945@psn | 400 | 36 | 33 | 3 | 0 | 0 | 4 | 2 |
| 7328 | Morales02 | 456 | 36 | 31 | 5 | 0 | 0 | 4 | 3 |
| 7329 | NyxenaEnlisted | — | 36 | 13 | 23 | 0 | 0 | 2 | 2 |
| 7330 | Shaggy_570@psn | — | 36 | 11 | 10 | 0 | 0 | 2 | 2 |
| 7331 | Siraque_exe | 738 | 36 | 35 | 1 | 0 | 0 | 3 | 2 |
| 7332 | SrZangano | — | 36 | 36 | 0 | 0 | 0 | 1 | 1 |
| 7333 | YungMerlyn@psn | 1608 | 36 | 30 | 6 | 0 | 0 | 2 | 1 |
| 7334 | _xs8b3f563 | — | 36 | 33 | 3 | 0 | 0 | 3 | 3 |
| 7335 | awarda | — | 36 | 32 | 4 | 0 | 0 | 5 | 3 |
| 7336 | elizabeth117peri@psn | 442 | 36 | 29 | 7 | 0 | 0 | 3 | 2 |
| 7337 | frttglol3945 | 1368 | 36 | 29 | 7 | 0 | 0 | 2 | 2 |
| 7338 | iBelik0 | 1739 | 36 | 26 | 10 | 0 | 0 | 1 | 1 |
| 7339 | kowil#2 | 1065 | 36 | 26 | 10 | 0 | 0 | 7 | 5 |
| 7340 | skills_nl3000@psn | 400 | 36 | 32 | 4 | 0 | 0 | 4 | 1 |
| 7341 | stafor808 | — | 36 | 27 | 9 | 0 | 0 | 5 | 3 |
| 7342 | vadimgapeev22 | 920 | 36 | 20 | 16 | 0 | 0 | 4 | 2 |
| 7343 | yogurtslavia | 840 | 36 | 17 | 19 | 0 | 0 | 2 | 1 |
| 7344 | 老头#23 | — | 36 | 28 | 8 | 0 | 0 | 3 | 1 |
| 7345 | DRGNWeaboo@live | — | 37 | 33 | 4 | 0 | 0 | 4 | 3 |
| 7346 | Fotocopia | 1617 | 37 | 32 | 5 | 0 | 0 | 3 | 3 |
| 7347 | Fury7262@psn | 403 | 37 | 23 | 14 | 0 | 0 | 6 | 3 |
| 7348 | MarafonoviY | 1492 | 37 | 28 | 9 | 0 | 0 | 2 | 2 |
| 7349 | Pyroxylic | 1124 | 37 | 32 | 5 | 0 | 0 | 6 | 4 |
| 7350 | QuesoBobbie@live | 523 | 37 | 34 | 3 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.