| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 7951 | a888kpp | 442 | 28 | 21 | 7 | 0 | 0 | 3 | 3 |
| 7952 | aki0_ | — | 28 | 20 | 8 | 0 | 0 | 1 | 1 |
| 7953 | alexmironov23212 | — | 28 | 28 | 0 | 0 | 0 | 5 | 3 |
| 7954 | cmaurice55 | — | 28 | 19 | 9 | 0 | 0 | 3 | 1 |
| 7955 | dr-jorgedelvil@psn | 400 | 28 | 19 | 9 | 0 | 0 | 4 | 2 |
| 7956 | kanonier32@psn | 400 | 28 | 28 | 0 | 0 | 0 | 6 | 4 |
| 7957 | latest_reflex@psn | 400 | 28 | 16 | 12 | 0 | 0 | 4 | 4 |
| 7958 | nokiafliphone@psn | 621 | 28 | 18 | 10 | 0 | 0 | 2 | 1 |
| 7959 | osagini | 1213 | 28 | 22 | 6 | 0 | 0 | 3 | 2 |
| 7960 | same14040 | — | 28 | 24 | 4 | 0 | 0 | 4 | 2 |
| 7961 | skibidi_toaleta7 | — | 28 | 19 | 9 | 0 | 0 | 3 | 3 |
| 7962 | tclarke06@live | 594 | 28 | 21 | 7 | 0 | 0 | 4 | 4 |
| 7963 | ufytw | — | 28 | 21 | 7 | 0 | 0 | 7 | 3 |
| 7964 | yoitskizu@live | 416 | 28 | 17 | 11 | 0 | 0 | 3 | 1 |
| 7965 | Министерствое60 | — | 28 | 14 | 14 | 0 | 0 | 3 | 2 |
| 7966 | 斯大林kk | — | 28 | 28 | 0 | 0 | 0 | 3 | 3 |
| 7967 | 2763176056#1 | — | 29 | 24 | 5 | 0 | 0 | 8 | 4 |
| 7968 | ARRIVA116 | 427 | 29 | 24 | 5 | 0 | 0 | 6 | 3 |
| 7969 | Amphibian151@live | 728 | 29 | 29 | 0 | 0 | 0 | 4 | 3 |
| 7970 | Avdakva | 1556 | 29 | 24 | 5 | 0 | 0 | 3 | 3 |
| 7971 | Banzai_Lion@psn | — | 29 | 22 | 7 | 0 | 0 | 3 | 2 |
| 7972 | Bashmahok-88-@psn | 890 | 29 | 22 | 7 | 0 | 0 | 6 | 5 |
| 7973 | BocchitoPanzer | — | 29 | 20 | 9 | 0 | 0 | 1 | 1 |
| 7974 | Camkerr1788@live | 400 | 29 | 28 | 1 | 0 | 0 | 3 | 2 |
| 7975 | CaptainChickend | — | 29 | 29 | 0 | 0 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.