| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 8576 | Spale90 | 1097 | 50 | 9 | 8 | 0 | 0 | 4 | 2 |
| 8577 | anton_dubenko | 497 | 50 | 40 | 10 | 0 | 0 | 3 | 2 |
| 8578 | iBelik0 | 1886 | 50 | 36 | 14 | 0 | 0 | 3 | 3 |
| 8579 | kerev_88 | 408 | 50 | 50 | 0 | 0 | 0 | 15 | 9 |
| 8580 | nut#34 | 939 | 50 | 36 | 14 | 0 | 0 | 9 | 5 |
| 8581 | ww2iscool | 1331 | 50 | 42 | 8 | 0 | 0 | 4 | 2 |
| 8582 | CA-1 | — | 51 | 48 | 3 | 0 | 0 | 5 | 4 |
| 8583 | CraftyHare@live | — | 51 | 43 | 8 | 0 | 0 | 3 | 3 |
| 8584 | FRA3012@live | 427 | 51 | 32 | 19 | 0 | 0 | 10 | 5 |
| 8585 | RiotFlame | 748 | 51 | 46 | 5 | 0 | 0 | 8 | 6 |
| 8586 | Risortik | 769 | 51 | 37 | 14 | 0 | 0 | 10 | 6 |
| 8587 | Sledgehammer700 | 475 | 51 | 39 | 12 | 0 | 0 | 4 | 2 |
| 8588 | SweatyFlannel | 1205 | 51 | 46 | 5 | 0 | 0 | 2 | 2 |
| 8589 | Totoloco7420@live | — | 51 | 25 | 26 | 0 | 0 | 6 | 4 |
| 8590 | adriandenis#1 | 420 | 51 | 36 | 15 | 0 | 0 | 4 | 3 |
| 8591 | elpatito-master@psn | 400 | 51 | 32 | 19 | 0 | 0 | 3 | 3 |
| 8592 | ilPolpetta@live | 708 | 51 | 32 | 19 | 0 | 0 | 4 | 3 |
| 8593 | titanic-suet99@psn | — | 51 | 41 | 10 | 0 | 0 | 4 | 4 |
| 8594 | weezera | 400 | 51 | 34 | 13 | 0 | 0 | 6 | 4 |
| 8595 | 苏晗默 | 400 | 51 | 37 | 14 | 0 | 0 | 4 | 3 |
| 8596 | Belgje | 900 | 52 | 38 | 14 | 0 | 0 | 1 | 1 |
| 8597 | CyborgSexual69 | 1441 | 52 | 44 | 8 | 0 | 0 | 6 | 3 |
| 8598 | DrYakov | 1383 | 52 | 48 | 4 | 0 | 0 | 2 | 1 |
| 8599 | IlyushaBOY | 1063 | 52 | 33 | 19 | 0 | 0 | 6 | 4 |
| 8600 | KiLeRrr__argento@psn | 421 | 52 | 44 | 8 | 0 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.