| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 8701 | PerskY1312@live | 694 | 62 | 44 | 18 | 0 | 0 | 10 | 8 |
| 8702 | SDJ57@live | 616 | 62 | 49 | 13 | 0 | 0 | 3 | 1 |
| 8703 | SkullRus161 | 993 | 62 | 33 | 6 | 0 | 0 | 6 | 4 |
| 8704 | rendimobilegamin | 402 | 62 | 42 | 10 | 0 | 0 | 11 | 6 |
| 8705 | АРБУЗИК#14 | 1944 | 62 | 55 | 7 | 0 | 0 | 10 | 6 |
| 8706 | AlfaPivo | 1512 | 63 | 41 | 22 | 0 | 0 | 2 | 2 |
| 8707 | Cash0424@psn | — | 63 | 43 | 20 | 0 | 0 | 2 | 2 |
| 8708 | FLOXxHD | 400 | 63 | 44 | 19 | 0 | 0 | 4 | 2 |
| 8709 | NuhUh#2 | 1327 | 63 | 44 | 19 | 0 | 0 | 5 | 5 |
| 8710 | YlyanovLenin | — | 63 | 60 | 3 | 0 | 0 | 9 | 4 |
| 8711 | eduard1973#1 | 420 | 63 | 56 | 7 | 0 | 0 | 11 | 5 |
| 8712 | 123айджи | — | 64 | 55 | 9 | 0 | 0 | 5 | 2 |
| 8713 | IvansAce@live | — | 64 | 33 | 31 | 0 | 0 | 5 | 4 |
| 8714 | KinggKrabss@psn | 744 | 64 | 55 | 9 | 0 | 0 | 8 | 4 |
| 8715 | MIR#16 | 1341 | 64 | 46 | 18 | 0 | 0 | 4 | 2 |
| 8716 | bagooglez123@live | 748 | 64 | 57 | 7 | 0 | 0 | 2 | 1 |
| 8717 | zerovichhh | — | 64 | 47 | 17 | 0 | 0 | 2 | 2 |
| 8718 | 希望M1小姐不会被豹男神蕨QWQ | — | 64 | 54 | 10 | 0 | 0 | 3 | 2 |
| 8719 | Alex455053@live | 400 | 65 | 52 | 13 | 0 | 0 | 9 | 6 |
| 8720 | DerLord#2 | 1725 | 65 | 58 | 7 | 0 | 0 | 11 | 3 |
| 8721 | Dolukian@psn | 811 | 65 | 47 | 18 | 0 | 0 | 6 | 2 |
| 8722 | Falan10-Che@psn | 400 | 65 | 46 | 19 | 0 | 0 | 10 | 6 |
| 8723 | PhotograF | 840 | 65 | 46 | 19 | 0 | 0 | 5 | 5 |
| 8724 | Sir_Gobular | 490 | 65 | 47 | 18 | 0 | 0 | 7 | 6 |
| 8725 | UStretS | — | 65 | 65 | 0 | 0 | 0 | 6 | 4 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.