| # | Player | Elo | Kills ▼ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 201 | slyoldfox8249@live | 400 | 57 | 34 | 23 | 0 | 0 | 2 | 2 |
| 202 | 幻想乡传奇坦克手恶心丸雯 | — | 57 | 48 | 9 | 0 | 0 | 8 | 5 |
| 203 | BiziEz | — | 56 | 50 | 6 | 0 | 0 | 4 | 2 |
| 204 | Web_endormi8@psn | 400 | 56 | 51 | 5 | 0 | 0 | 11 | 6 |
| 205 | atp_ecs | 400 | 56 | 46 | 10 | 0 | 0 | 14 | 8 |
| 206 | galarza_ar2 | 453 | 56 | 38 | 18 | 0 | 0 | 2 | 2 |
| 207 | isaias41 | 400 | 56 | 47 | 9 | 0 | 0 | 10 | 7 |
| 208 | koalbi489 | 1036 | 56 | 43 | 13 | 0 | 0 | 5 | 2 |
| 209 | omarhoumed81 | 406 | 56 | 46 | 8 | 0 | 0 | 7 | 4 |
| 210 | perik-567@psn | — | 56 | 40 | 16 | 0 | 0 | 3 | 2 |
| 211 | AndyLW | 400 | 55 | 45 | 10 | 0 | 0 | 6 | 6 |
| 212 | Erusiek | — | 55 | 48 | 7 | 0 | 0 | 3 | 1 |
| 213 | MeHow1241 | — | 55 | 44 | 11 | 0 | 0 | 4 | 2 |
| 214 | PZKR3279@live | 1778 | 55 | 47 | 8 | 0 | 0 | 2 | 2 |
| 215 | SliestSage51351@live | — | 55 | 42 | 13 | 0 | 0 | 7 | 2 |
| 216 | ZaDiNoX55312 | — | 55 | 44 | 11 | 0 | 0 | 4 | 2 |
| 217 | hydra_v_twist@psn | 1065 | 55 | 49 | 6 | 0 | 0 | 8 | 6 |
| 218 | jorge-leon1968@psn | 473 | 55 | 44 | 11 | 0 | 0 | 3 | 2 |
| 219 | naval-spire30@psn | 417 | 55 | 42 | 13 | 0 | 0 | 4 | 3 |
| 220 | silentwarlord35@live | 1563 | 55 | 44 | 11 | 0 | 0 | 7 | 3 |
| 221 | snamfoor2001@psn | 1150 | 55 | 46 | 9 | 0 | 0 | 7 | 6 |
| 222 | Antoinedu22V | 740 | 54 | 54 | 0 | 0 | 0 | 8 | 8 |
| 223 | HONDA#12 | 400 | 54 | 42 | 12 | 0 | 0 | 6 | 5 |
| 224 | Logan30268@live | — | 54 | 40 | 14 | 0 | 0 | 2 | 2 |
| 225 | gen_mih | 599 | 54 | 43 | 11 | 0 | 0 | 7 | 7 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.