| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1076 | gcfgxfg | 1518 | 24 | 0 | 24 | 0 | 0 | 3 | 3 |
| 1077 | Compot_19 | — | 25 | 0 | 25 | 0 | 0 | 1 | 1 |
| 1078 | 999stastouring99 | 833 | 26 | 0 | 26 | 0 | 0 | 12 | 11 |
| 1079 | Keep_It_Riel36@psn | 1680 | 26 | 0 | 26 | 0 | 0 | 3 | 2 |
| 1080 | Nervous_energy | 1943 | 26 | 0 | 26 | 0 | 0 | 6 | 4 |
| 1081 | Брутальныйкроль | — | 26 | 0 | 26 | 0 | 0 | 4 | 3 |
| 1082 | avid-gun00@psn | 1017 | 28 | 0 | 5 | 23 | 0 | 4 | 4 |
| 1083 | domjdmlover | 1413 | 28 | 0 | 28 | 0 | 0 | 1 | 1 |
| 1084 | igoreti97 | 960 | 29 | 0 | 29 | 0 | 0 | 2 | 1 |
| 1085 | Zet82 | 1473 | 30 | 0 | 30 | 0 | 0 | 4 | 4 |
| 1086 | dupladinamica | 918 | 30 | 0 | 30 | 0 | 0 | 12 | 11 |
| 1087 | hello_ween__@psn | 1150 | 33 | 0 | 33 | 0 | 0 | 6 | 3 |
| 1088 | zxc#123 | — | 33 | 0 | 33 | 0 | 0 | 1 | 1 |
| 1089 | Redesordem | 1637 | 35 | 0 | 35 | 0 | 0 | 5 | 4 |
| 1090 | Littlebear4761@live | — | 37 | 0 | 37 | 0 | 0 | 1 | 1 |
| 1091 | Orange379 | 1199 | 37 | 0 | 37 | 0 | 0 | 4 | 4 |
| 1092 | Mr-for | 1760 | 39 | 0 | 39 | 0 | 0 | 2 | 2 |
| 1093 | MCMoppi@live | 1174 | 43 | 0 | 43 | 0 | 0 | 2 | 2 |
| 1094 | leoleo___4869@psn | 1209 | 44 | 0 | 44 | 0 | 0 | 5 | 3 |
| 1095 | 破将铁戈 | 1988 | 46 | 0 | 43 | 3 | 0 | 5 | 4 |
| 1096 | Shiroi_sora | — | 47 | 0 | 47 | 0 | 0 | 1 | 1 |
| 1097 | Клёвый_Герой | 1542 | 52 | 0 | 52 | 0 | 0 | 8 | 6 |
| 1098 | H0jny | 1607 | 53 | 0 | 53 | 0 | 0 | 11 | 9 |
| 1099 | dziudziasz | 1053 | 53 | 0 | 53 | 0 | 0 | 9 | 6 |
| 1100 | НИКИтОСИК | 1161 | 61 | 0 | 46 | 15 | 0 | 2 | 2 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.