| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1751 | 88gejmer88 | 456 | 43 | 0 | 43 | 0 | 0 | 13 | 7 |
| 1752 | Putok_Kili_Kili | 1337 | 44 | 0 | 44 | 0 | 0 | 8 | 5 |
| 1753 | fembowo | 925 | 44 | 0 | 29 | 15 | 0 | 13 | 7 |
| 1754 | Ich-Will | 1486 | 45 | 0 | 45 | 0 | 0 | 5 | 4 |
| 1755 | TracksAreHeavy | 1516 | 45 | 0 | 41 | 4 | 0 | 15 | 6 |
| 1756 | antooon_semenow | 998 | 45 | 0 | 45 | 0 | 0 | 7 | 6 |
| 1757 | JMKHues | 1743 | 46 | 0 | 46 | 0 | 0 | 15 | 10 |
| 1758 | SabreSix_Actual | 924 | 48 | 0 | 48 | 0 | 0 | 5 | 2 |
| 1759 | Gramstar | 1655 | 49 | 0 | 42 | 7 | 0 | 10 | 6 |
| 1760 | Haiiro#4 | 853 | 50 | 0 | 43 | 7 | 0 | 6 | 4 |
| 1761 | n1honhe1@psn | 902 | 51 | 0 | 51 | 0 | 0 | 11 | 8 |
| 1762 | ThePorfos_Legacy@psn | 1019 | 53 | 0 | 53 | 0 | 0 | 10 | 7 |
| 1763 | Crispscuras | 1679 | 54 | 0 | 54 | 0 | 0 | 17 | 10 |
| 1764 | QiuyeAlvin | 526 | 54 | 0 | 12 | 42 | 0 | 7 | 6 |
| 1765 | yrududu11 | 1196 | 55 | 0 | 55 | 0 | 0 | 16 | 10 |
| 1766 | Barret718434@live | 1388 | 56 | 0 | 56 | 0 | 0 | 5 | 4 |
| 1767 | CaveMoss | 1273 | 58 | 0 | 58 | 0 | 0 | 11 | 6 |
| 1768 | Someone1223#1 | 1073 | 58 | 0 | 58 | 0 | 0 | 4 | 2 |
| 1769 | xseizistor | 1714 | 61 | 0 | 53 | 8 | 0 | 14 | 8 |
| 1770 | ChillyIceKing | 743 | 63 | 0 | 63 | 0 | 0 | 16 | 7 |
| 1771 | DFJK330 | 1096 | 64 | 0 | 64 | 0 | 0 | 18 | 13 |
| 1772 | MUMS_SPEGHETTI | 1231 | 80 | 0 | 80 | 0 | 0 | 19 | 12 |
| 1773 | MASKOPATOL9724@live | 1327 | 90 | 0 | 90 | 0 | 0 | 24 | 18 |
| 1774 | karinto_ | 1125 | 104 | 0 | 104 | 0 | 0 | 10 | 8 |
| 1775 | Tomek#22 | 1574 | 110 | 0 | 110 | 0 | 0 | 16 | 7 |
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.