| # | Player | Elo | Kills ▲ | Cannon | MG | Bomb | Rocket | Sorties | Matches |
|---|---|---|---|---|---|---|---|---|---|
| 1676 | 15948637 | 757 | 53 | 10 | 1 | 42 | 0 | 8 | 7 |
| 1677 | Aldy#6 | 1408 | 53 | 8 | 14 | 31 | 0 | 7 | 4 |
| 1678 | EpsteinsSuicider | — | 53 | 6 | 6 | 41 | 0 | 5 | 4 |
| 1679 | MoneyEngineer | 1296 | 53 | 4 | 5 | 44 | 0 | 4 | 1 |
| 1680 | Risortik | 769 | 53 | 17 | 11 | 25 | 0 | 20 | 13 |
| 1681 | medicineseleven | 1377 | 53 | 3 | 4 | 46 | 0 | 11 | 6 |
| 1682 | sidjei56 | — | 53 | 6 | 10 | 37 | 0 | 10 | 8 |
| 1683 | MrSt0n3 | 1570 | 54 | 11 | 10 | 33 | 0 | 10 | 7 |
| 1684 | SeaBeastHUN@live | 512 | 54 | 0 | 7 | 47 | 0 | 2 | 2 |
| 1685 | Sydney_43YT | 883 | 54 | 3 | 4 | 47 | 0 | 8 | 6 |
| 1686 | anton_dubenko | 534 | 54 | 12 | 3 | 39 | 0 | 8 | 6 |
| 1687 | theaviator995 | 1058 | 54 | 19 | 13 | 22 | 0 | 8 | 4 |
| 1688 | Увувя | 1342 | 54 | 6 | 9 | 39 | 0 | 4 | 4 |
| 1689 | Darth_Vedia | 1134 | 55 | 8 | 13 | 34 | 0 | 10 | 7 |
| 1690 | Thalazypeon | — | 55 | 6 | 4 | 45 | 0 | 7 | 5 |
| 1691 | Ing_Scout_D | — | 56 | 20 | 7 | 29 | 0 | 7 | 5 |
| 1692 | Pudimvuador1816@live | 922 | 56 | 3 | 1 | 52 | 0 | 6 | 3 |
| 1693 | Stummigiefel | 1543 | 56 | 3 | 2 | 51 | 0 | 12 | 6 |
| 1694 | jacobhunt2008 | 1102 | 56 | 6 | 8 | 42 | 0 | 10 | 6 |
| 1695 | kis019293883 | 770 | 56 | 8 | 19 | 29 | 0 | 11 | 9 |
| 1696 | Мышебор | — | 56 | 8 | 4 | 44 | 0 | 3 | 2 |
| 1697 | KESHAPIPISKIN | 694 | 57 | 6 | 4 | 47 | 0 | 2 | 1 |
| 1698 | Keazd | 1541 | 57 | 9 | 10 | 38 | 0 | 3 | 2 |
| 1699 | mArc#1 | 737 | 57 | 5 | 8 | 44 | 0 | 8 | 7 |
| 1700 | tlfluca@psn | — | 57 | 1 | 4 | 52 | 0 | 2 | 1 |
columns click-to-sort · back to all vehicles
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.