decode: proto 302 · 4197 stat syncs · 1208 zone events · 1250 soldier mappings · 5.72s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| aschederseele | 913▼ -87 | 119 | 47 | 0 | 0 | 8 | 3.84 | 0 | 6050 |
| Cptcharn (AI) | — | 60 | 26 | 0 | 34 | 13 | 0.88 | 1 | 5323 |
| lord9404 (AI) | — | 66 | 31 | 0 | 8 | 11 | 1.14 | 1 | 5261 |
| jetstaled218 (AI) | — | 53 | 19 | 2 | 36 | 14 | 0.69 | 0 | 5199 |
| skivishanov7 (AI) | — | 69 | 23 | 2 | 0 | 14 | 0.95 | 1 | 4945 |
| OperatorSteed@live | 909▼ -91 | 102 | 28 | 1 | 0 | 3 | 8.50 | 0 | 4685 |
| Tamenkov118 (AI) | — | 44 | 20 | 0 | 4 | 10 | 0.79 | 1 | 4159 |
| DragonPotatoN (AI) | — | 39 | 12 | 0 | 32 | 12 | 0.62 | 0 | 4124 |
| ColanoCo (AI) | — | 62 | 25 | 0 | 0 | 13 | 0.91 | 0 | 4067 |
| sporeyoug (AI) | — | 44 | 9 | 1 | 0 | 10 | 0.94 | 1 | 3740 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PlasmoidThruster | 1118▲ +118 | 163 | 71 | 2 | 30 | 11 | 2.63 | 0 | 9269 |
| h282518819 (AI) | — | 41 | 21 | 3 | 46 | 11 | 0.73 | 0 | 4878 |
| GuunXLeo (AI) | — | 39 | 17 | 1 | 40 | 11 | 0.68 | 1 | 4814 |
| mabbatos301 (AI) | — | 53 | 26 | 0 | 2 | 9 | 1.06 | 1 | 4494 |
| daxx82613 (AI) | — | 60 | 31 | 0 | 10 | 15 | 0.73 | 0 | 4144 |
| Ricks75960 (AI) | — | 40 | 19 | 0 | 24 | 15 | 0.46 | 0 | 3989 |
| sleem82 (AI) | — | 35 | 8 | 1 | 0 | 12 | 0.47 | 1 | 3110 |
| jrpxz7bwo (AI) | — | 36 | 15 | 0 | 0 | 11 | 0.62 | 1 | 2955 |
| NovrosTarlen (AI) | — | 32 | 12 | 0 | 2 | 13 | 0.43 | 1 | 2704 |
| davidgamer216 (AI) | — | 36 | 18 | 0 | 0 | 12 | 0.53 | 0 | 2529 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_c | Team 2 | 14 | mabbatos301, NovrosTarlen, GuunXLeo, jrpxz7bwo, sleem82 |
| 6:36 | sector_4_a | Team 1 | 14 | skivishanov7, lord9404, Tamenkov118, sporeyoug, Cptcharn |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.