decode: proto 302 · 3527 stat syncs · 1542 zone events · 836 soldier mappings · 3.64s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Vladimir_Ulinshi | 1172▲ +172 | 98 | 36 | 3 | 36 | 6 | 2.97 | 2 | 9388 |
| FrazzleDazzle#2 | 1051▲ +51 | 101 | 62 | 1 | 0 | 6 | 2.73 | 0 | 7065 |
| achitoon (AI) | — | 41 | 26 | 0 | 32 | 7 | 1.05 | 2 | 6004 |
| ADAN674 (AI) | — | 21 | 12 | 0 | 0 | 7 | 0.54 | 2 | 4155 |
| Builhe21816 (AI) | — | 21 | 13 | 0 | 12 | 7 | 0.60 | 0 | 3939 |
| duszsa9nbz (AI) | — | 17 | 12 | 0 | 0 | 5 | 0.63 | 1 | 3535 |
| Good41643 (AI) | — | 38 | 13 | 1 | 0 | 6 | 1.23 | 1 | 3320 |
| Raker41955 (AI) | — | 21 | 10 | 0 | 8 | 8 | 0.49 | 0 | 3069 |
| syjgqa4232 (AI) | — | 29 | 16 | 0 | 0 | 5 | 0.94 | 1 | 2700 |
| SenJiex48193 (AI) | — | 37 | 18 | 0 | 0 | 4 | 2.06 | 0 | 2030 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| brr82905 | 828▼ -172 | 77 | 43 | 0 | 0 | 10 | 1.75 | 1 | 5585 |
| qnp1ohcd2w (AI) | — | 29 | 22 | 0 | 56 | 8 | 0.62 | 1 | 5038 |
| adrieta518 (AI) | — | 23 | 14 | 0 | 34 | 8 | 0.49 | 0 | 3889 |
| kunnes66177 (AI) | — | 33 | 23 | 0 | 0 | 7 | 0.80 | 0 | 3595 |
| CrambossCacho (AI) | — | 30 | 18 | 2 | 0 | 8 | 0.73 | 1 | 3400 |
| ComoChip (AI) | — | 26 | 18 | 0 | 0 | 8 | 0.52 | 1 | 3040 |
| Gormine (AI) | — | 29 | 15 | 0 | 18 | 7 | 0.62 | 1 | 2939 |
| karforsd (AI) | — | 28 | 13 | 0 | 0 | 8 | 0.68 | 0 | 2405 |
| Shilex11081 (AI) | — | 26 | 20 | 0 | 0 | 8 | 0.59 | 0 | 2075 |
| steptondt (AI) | — | 22 | 17 | 0 | 12 | 7 | 0.61 | 0 | 1914 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:43 | hotel | Team 2 | 5 | brr82905 |
| 1:46 | street | Team 1 | 11 | Vladimir_Ulinshi, achitoon, ADAN674, duszsa9nbz |
| 1:50 | capzone[poly] | Team 2 | 7 | ComoChip, Gormine, CrambossCacho, qnp1ohcd2w |
| 2:43 | hotel | Team 1 | 10 | Vladimir_Ulinshi, syjgqa4232, Good41643 |
| 4:46 | capzone[poly] | Team 1 | 7 | achitoon, ADAN674 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.