rifleArisaka Type 38 carbine
BR 1·Japan·items/arisaka_type_38_carbine
Caliber6.5 mm
Hit power20.523.57
Damage by distance
| 10m | 100m | 200m | 300m | 400m | 500m | 1000m | 1500m |
|---|
| 20.523.57 | 15.9918.39 | 12.9114.85 | 10.2511.79 | 8.29.43 | 6.357.31 | 1.842.12 | 0.820.94 |
Bullet speed735 m/sec
Rate of fire per minute54 shots/min62 shots/min
Reload time3 sec
Single reload: prepare0.9 sec
Single reload: per round0.6 sec
Single reload: finish1 sec
Vertical recoil46.2
Horizontal recoil30.8
Recoil direction0.1
Recoil vertical share60 %
ADS speed105 %
Magazine5
Weight3.3 kg
Cartridge weight21.8 grams
Firing modesbolt_action
Shots deviation159.75
Not shown in game — engine values
Kinetic damage mult1.65
Recoil amount0.08
Shot frequency (shots/sec)0.9
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 8
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.15
Bullet typeball
Effective distance (m)300
Hit power mult12.4
Bullet mass (kg)0.01
Max distance (m)1,500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)1 hit at any range1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.07, 100m: 0.14, 200m: 0.2710m: 0.01, 50m: 0.07, 100m: 0.14, 200m: 0.27
Damage per second18.4524.4
Kills per magazine5
Magazine dump (s)5.564.83
Sustained DPS (with reload)9.812.11
SpreadBase spread is 1.2× the median of 88 rifles: 53 are tighter, 25 wider.
Roll Call dataKills18,438,245
Users364,946
Matches seen533,197
BR 1 matches7
BR 2 matches23,129
BR 3 matches132,615
BR 4 matches23,012
BR 5 matches27,597