decode: proto 302 · 1670 stat syncs · 0 zone events · 668 soldier mappings · 2.58s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| noconokible | 1086▲ +86 | 113 | 61 | 4 | 0 | 1 | 18.83 | 0 | 7988 |
| Fredhly | 930▼ -70 | 77 | 10 | 0 | 0 | 1 | 11.00 | 0 | 2795 |
| Bajster90696 (AI) | — | 47 | 25 | 0 | 0 | 6 | 1.38 | 0 | 2415 |
| Deita88588 (AI) | — | 27 | 13 | 0 | 10 | 4 | 1.04 | 0 | 2279 |
| Dely21836 (AI) | — | 26 | 16 | 0 | 10 | 7 | 0.68 | 0 | 2186 |
| krimtan (AI) | — | 14 | 7 | 0 | 10 | 3 | 0.78 | 0 | 1677 |
| pyrotaik13 (AI) | — | 13 | 7 | 0 | 0 | 5 | 0.50 | 0 | 1677 |
| barsesrn (AI) | — | 17 | 13 | 0 | 0 | 3 | 0.89 | 0 | 1637 |
| Juniu (AI) | — | 22 | 9 | 0 | 0 | 4 | 0.85 | 0 | 1593 |
| ChappyFutkah (AI) | — | 21 | 8 | 0 | 0 | 4 | 0.84 | 0 | 1067 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| josharlied077 (AI) | — | 30 | 19 | 0 | 18 | 7 | 0.83 | 0 | 2544 |
| KILLTOMANCAST (AI) | — | 25 | 14 | 0 | 8 | 8 | 0.56 | 0 | 1524 |
| murbyur63084 (AI) | — | 33 | 13 | 0 | 0 | 7 | 0.85 | 0 | 1424 |
| soptaf2004 (AI) | — | 17 | 11 | 0 | 0 | 7 | 0.44 | 0 | 1300 |
| sangchouk (AI) | — | 22 | 14 | 0 | 0 | 9 | 0.43 | 0 | 1214 |
| peterman241 (AI) | — | 23 | 12 | 0 | 2 | 6 | 0.72 | 0 | 1192 |
| pinh37912 (AI) | — | 12 | 6 | 0 | 6 | 5 | 0.40 | 0 | 808 |
| Erihus (AI) | — | 7 | 2 | 0 | 6 | 4 | 0.30 | 0 | 588 |
| exbcmqhj1o (AI) | — | 12 | 2 | 0 | 0 | 8 | 0.28 | 0 | 564 |
| g4ry#2 ✗ | 747▼ -103 | 12 | 2 | 0 | 0 | 2 | 1.50 | 0 | 440 |
| bloodywam254 (AI) | — | 10 | 1 | 0 | 0 | 7 | 0.26 | 0 | 385 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:49 | sector_1 | Team 1 | 0 | |
| 7:21 | sector_1 | Team 1 | 0 | |
| 9:39 | sector_2 | Team 1 | 0 | |
| 14:09 | sector_2 | Team 1 | 0 | |
| 17:15 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.