decode: proto 302 · 2807 stat syncs · 670 zone events · 956 soldier mappings · 2.5s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 转进如风324c | 1049▲ +49 | 140 | 18 | 0 | 0 | 8 | 3.89 | 0 | 6817 |
| Rey_Musterio619@psn | 1097▲ +97 | 111 | 44 | 0 | 14 | 5 | 6.94 | 0 | 6058 |
| NinjaDong (AI) | — | 36 | 24 | 0 | 12 | 10 | 0.67 | 1 | 3694 |
| odehknyzd1 (AI) | — | 56 | 14 | 2 | 0 | 8 | 1.27 | 1 | 3534 |
| tado19zuel (AI) | — | 45 | 20 | 0 | 0 | 7 | 1.25 | 0 | 3460 |
| Christ11597 (AI) | — | 33 | 16 | 0 | 0 | 5 | 1.18 | 2 | 3455 |
| shuo1173 (AI) | — | 39 | 24 | 0 | 0 | 5 | 1.22 | 1 | 3094 |
| PAPER37987 (AI) | — | 26 | 16 | 0 | 22 | 7 | 0.65 | 0 | 2884 |
| Brathataus (AI) | — | 29 | 17 | 0 | 8 | 8 | 0.71 | 2 | 2574 |
| Cusilic (AI) | — | 25 | 14 | 0 | 0 | 8 | 0.60 | 0 | 1280 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Grivs | 882▼ -84 | 79 | 33 | 2 | 25 | 9 | 2.39 | 2 | 5082 |
| deapperstalf47 (AI) | — | 28 | 14 | 1 | 38 | 9 | 0.56 | 0 | 3039 |
| GrumpMaple (AI) | — | 40 | 27 | 0 | 0 | 10 | 0.71 | 1 | 2730 |
| LimTuaks (AI) | — | 34 | 17 | 0 | 18 | 11 | 0.55 | 0 | 2543 |
| phabomiey31 (AI) | — | 29 | 21 | 1 | 12 | 10 | 0.55 | 0 | 2389 |
| wonghang92061 (AI) | — | 31 | 9 | 0 | 2 | 10 | 0.58 | 2 | 2304 |
| ReneXx (AI) | — | 30 | 15 | 0 | 2 | 9 | 0.64 | 1 | 2104 |
| hole7201 (AI) | — | 32 | 10 | 1 | 0 | 11 | 0.48 | 0 | 1750 |
| xXXEXxERLO (AI) | — | 28 | 9 | 0 | 0 | 10 | 0.51 | 0 | 1505 |
| Naxel90 (AI) | — | 26 | 10 | 0 | 4 | 12 | 0.38 | 0 | 1404 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:51 | sector_3_a | Team 1 | 10 | Brathataus, Christ11597, NinjaDong |
| 6:54 | sector_2_a | Team 2 | 5 | Grivs, GrumpMaple, wonghang92061, ReneXx |
| 13:26 | sector_2_a | Team 1 | 7 | odehknyzd1, Brathataus, shuo1173, Christ11597 |
| 18:20 | o0h12 | Team 2 | 4 | Grivs, wonghang92061 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.