decode: proto 302 · 2326 stat syncs · 640 zone events · 928 soldier mappings · 3.23s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Imagine_Edison | 1276▲ +89 | 216 | 139 | 1 | 30 | 3 | 12.71 | 0 | 13338 |
| noconokible | 1081▼ -5 | 121 | 63 | 3 | 88 | 4 | 4.84 | 0 | 8696 |
| GOTORA (AI) | — | 40 | 17 | 1 | 4 | 9 | 0.85 | 0 | 2214 |
| AllPatto (AI) | — | 29 | 23 | 0 | 0 | 7 | 0.74 | 0 | 1860 |
| Kenny22992 (AI) | — | 20 | 12 | 0 | 22 | 7 | 0.51 | 0 | 1858 |
| sammusate (AI) | — | 24 | 13 | 0 | 10 | 8 | 0.60 | 0 | 1694 |
| CaptainSasura (AI) | — | 30 | 15 | 0 | 0 | 7 | 0.83 | 0 | 1430 |
| Danielew (AI) | — | 20 | 8 | 1 | 0 | 5 | 0.83 | 0 | 1254 |
| Anitous15195 (AI) | — | 16 | 9 | 0 | 4 | 9 | 0.32 | 0 | 1068 |
| Tacoziller557 (AI) | — | 18 | 9 | 0 | 0 | 4 | 0.82 | 0 | 910 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| PK32 | 926▼ -93 | 115 | 80 | 2 | 41 | 5 | 4.11 | 0 | 9085 |
| krimtan (AI) | — | 36 | 34 | 0 | 34 | 9 | 0.69 | 0 | 3589 |
| Cupyan (AI) | — | 27 | 21 | 2 | 22 | 12 | 0.41 | 0 | 2534 |
| garinpocuk2 (AI) | — | 26 | 19 | 0 | 30 | 11 | 0.44 | 0 | 2414 |
| geoffyd (AI) | — | 35 | 29 | 0 | 0 | 11 | 0.60 | 0 | 2110 |
| RedDeem (AI) | — | 29 | 25 | 0 | 0 | 9 | 0.62 | 0 | 1760 |
| hbb411 (AI) | — | 18 | 12 | 0 | 8 | 10 | 0.29 | 0 | 1279 |
| luca4268560102 (AI) | — | 22 | 12 | 0 | 0 | 9 | 0.43 | 0 | 1080 |
| nwenzha (AI) | — | 18 | 15 | 0 | 0 | 10 | 0.32 | 0 | 1000 |
| a1339316985 (AI) | — | 8 | 7 | 0 | 0 | 11 | 0.13 | 0 | 500 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.