ENLISTED ROLL CALL

every match, every player, every stat

Manchuria CityInvasion (counter) · invasion · SQUADS · standard
2026-06-10 04:44start (UTC)
28:38length
956kills
Team 1winner

decode: proto 302 · 2629 stat syncs · 1004 zone events · 993 soldier mappings · 3.72s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
marrtorexulon@psn904▲ +1514537224213.1806319
CHIP1HZZ (AI)582201481.4503054
Boiy61846 (AI)452601471.0702914
oywanation (AI)441901681.0202727
szeron403 (AI)461202291.0002598
swadovice (AI)482510100.8702575
SeresTrun (AI)411701281.0002284
WoonV (AI)45180071.4502070
ChroniwidH98930 (AI)40170090.8701894
thaboly16520 (AI)35161670.9201858

Team 2 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
ramilegog1 (AI)5635028111.0404198
vandiner4771 (AI)41323871.0013984
aistaefos (AI)452303490.8713784
mordinman (AI)413200110.6323239
STACK154 (AI)45240490.9412879
yangjack (AI)403000110.5802835
WCGERS (AI)34231690.6512454
Yushinito (AI)29210080.6912390
danishick (AI)2417020110.3802314
Nq0ple (AI)262100130.3812110

Captures

1–2 of 2 captures
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Time ZoneTeamSoldiersCredited players
4:53sector_1_aTeam 28STACK154, Nq0ple, mordinman, Yushinito, vandiner4771
13:25sector_2_aTeam 211mordinman, WCGERS, aistaefos
1–2 of 2 captures
per page

All decoded stats (273 values) — raw JSON

1–20 of 20 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointfortification_destoyedpoints_capturedlong_range_killstank_killsbest_killstreak_grenadebest_killstreak_machine_gunbest_killstreak_pistolbest_killstreak_semiautobest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10crew_tnt_killsengineer_ammo_box_usagefirst_bloodfortification_builtgrenade_killsheadshotskills_by_engineer_kindkills_by_mgun_kindkills_by_partisan_kindkills_by_sniper_kindmachine_gun_killspistol_killssemiauto_killssubmachine_gun_killstank_kills_by_engineer_kindtank_kills_by_mgun_kindvehicle_tnt_kills
TOTAL1295848028692140948190927543174101892582091091385778841133115625206741177781041111
marrtorexulon@psn156319163464113145141293719257788411315625206741177781041111
ramilegog1 (AI)1041981397354115637111414351
vandiner4771 (AI)4398414772418413574432213
aistaefos (AI)7378414045521045269171723111
mordinman (AI)632391334365114118113221
CHIP1HZZ (AI)63054145734095821877221
Boiy61846 (AI)10291415016428452377726
STACK154 (AI)628791428448945259222411
yangjack (AI)228351338369124017113011
oywanation (AI)5272714993439432688819
szeron403 (AI)4259814494461046209111112
swadovice (AI)7257513966551148231025111
WCGERS (AI)4245413976521034209332311
Yushinito (AI)4239014384429291582121
danishick (AI)523141378363122411111010171
SeresTrun (AI)5228414814419411486617
Nq0ple (AI)52110126436913261313211
WoonV (AI)92070148153184520718
ChroniwidH98930 (AI)918941444446104022917
thaboly16520 (AI)61858149553883516731613
1–20 of 20 players
per page

Weapon breakdown

1–25 of 267 weapon rows12311next ›
per page
Player WeaponKills
environment / unattributed1
Boiy61846Artillery6
Boiy61846Fedorov Rifle 5 Rounds5
Boiy61846Ppd 345
Boiy61846Berezin Smg4
Boiy61846Pps 42 Red4
Boiy61846Roks 24
Boiy61846Pps 433
Boiy61846Ppsh 41 Obrez Ussr3
Boiy61846Mosin Dragoon2
Boiy61846Mosin M19072
Boiy61846Mosin M91 302
Boiy61846environment / unattributed1
Boiy61846F11
Boiy61846Mosin M441
Boiy61846Rm 381
Boiy61846Winchester 18951
CHIP1HZZArtillery10
CHIP1HZZFedorov Rifle 5 Rounds9
CHIP1HZZPpk 428
CHIP1HZZMadsen7
CHIP1HZZMosin M386
CHIP1HZZBerezin Smg3
CHIP1HZZMosin M19073
CHIP1HZZMosin M913
1–25 of 267 weapon rows12311next ›
per page

any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.