decode: proto 302 · 3023 stat syncs · 0 zone events · 1264 soldier mappings · 5.39s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| wearethe1 | 1446▲ +38 | 295 | 170 | 8 | 19 | 3 | 15.53 | 0 | 21484 |
| mikemo10 | 754▼ -246 | 130 | 113 | 2 | 1 | 6 | 5.00 | 0 | 9550 |
| ExplosionFog420 | 787▼ -175 | 74 | 56 | 0 | 0 | 5 | 4.93 | 0 | 4550 |
| SennyN (AI) | — | 37 | 25 | 0 | 10 | 11 | 0.65 | 0 | 3433 |
| levat62811 (AI) | — | 38 | 29 | 0 | 6 | 11 | 0.58 | 0 | 3419 |
| DavidL16 (AI) | — | 32 | 23 | 0 | 0 | 13 | 0.45 | 0 | 2363 |
| Zniter10305 (AI) | — | 26 | 22 | 1 | 0 | 10 | 0.46 | 0 | 2133 |
| Luzzyn22779 (AI) | — | 32 | 24 | 0 | 0 | 10 | 0.60 | 0 | 2123 |
| Salitman (AI) | — | 20 | 14 | 0 | 0 | 14 | 0.25 | 0 | 1730 |
| Partin (AI) | — | 19 | 11 | 0 | 0 | 9 | 0.42 | 0 | 1464 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Teslyn | 1183▲ +183 | 139 | 104 | 0 | 109 | 5 | 3.86 | 0 | 10000 |
| Thebatman6763@psn | 1016▲ +16 | 140 | 72 | 2 | 22 | 13 | 2.26 | 0 | 7585 |
| juliocat (AI) | — | 31 | 22 | 0 | 14 | 12 | 0.45 | 0 | 2442 |
| Saule96251 (AI) | — | 35 | 25 | 0 | 8 | 16 | 0.39 | 0 | 2138 |
| Caspielik (AI) | — | 22 | 16 | 0 | 20 | 15 | 0.26 | 0 | 2094 |
| deadc721 (AI) | — | 30 | 20 | 1 | 0 | 13 | 0.43 | 0 | 1920 |
| Grandedich5900 (AI) | — | 23 | 10 | 0 | 6 | 13 | 0.29 | 0 | 1474 |
| aIsSK00 (AI) | — | 21 | 15 | 0 | 6 | 16 | 0.22 | 0 | 1332 |
| burng3021 (AI) | — | 19 | 11 | 0 | 0 | 13 | 0.26 | 0 | 964 |
| gssega (AI) | — | 12 | 4 | 0 | 0 | 10 | 0.21 | 0 | 500 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:20 | sector_1 | Team 1 | 0 | |
| 14:19 | sector_2 | Team 1 | 0 | |
| 24:11 | sector_2 | Team 1 | 0 | |
| 27:14 | sector_3 | Team 1 | 0 | |
| 28:26 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.