submachine gunMP 40
BR 2·Germany·items/mp40
Caliber9 mm
Hit power5.816.98
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.816.98 | 4.485.37 | 3.374.05 | 2.913.49 | 2.733.28 | 2.563.07 | 2.332.79 |
Bullet speed400 m/sec
Rate of fire per minute500 shots/min575 shots/min
Reload time2.3 sec2.07 sec
Reload time (partial)1.9 sec
Vertical recoil29.626.64
Horizontal recoil10.4
Recoil direction0.35
Recoil vertical share74 %
ADS speed80 %
Recoil control70 %
Prone recoil80 %
Magazine32
Weight4.7 kg
Cartridge weight11.2 grams
Firing modesfull_auto
Shots deviation8269.7
Not shown in game — engine values
Kinetic damage mult1.02
Recoil amount0.04
Shot frequency (shots/sec)8.33
Sight distance0.25
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.82
Bullet typeball
Effective distance (m)150
Hit power mult5.7
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 34.3m · 3 hits to 104.1m · 4 hits beyond2 hits to 64m · 3 hits to 187m · 4 hits beyond
One-shot headshotto 50mto 50m
Time to kill (by range, s)10m: 0.12, 50m: 0.24, 100m: 0.24, 200m: 0.3610m: 0.1, 50m: 0.1, 100m: 0.21, 200m: 0.31
Time to kill (with bullet flight at muzzle speed, s)10m: 0.14, 50m: 0.36, 100m: 0.49, 200m: 0.8610m: 0.13, 50m: 0.23, 100m: 0.46, 200m: 0.81
Damage per second48.4566.86
Kills per magazine16
Magazine dump (s)3.843.34
Sustained DPS (with reload)30.341.27
SpreadBase spread is 1.1× the median of 147 SMGs: 81 are tighter, 50 wider.
Roll Call dataKills12,549,027
Users149,116
Matches seen931,590
BR 1 matches12
BR 2 matches82,691
BR 3 matches168,580
BR 4 matches29,662
BR 5 matches79,863