decode: proto 302 · 2206 stat syncs · 0 zone events · 845 soldier mappings · 3.05s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Duck11027053@live | 1319▲ +69 | 131 | 79 | 1 | 41 | 6 | 3.36 | 0 | 7972 |
| edister2 (AI) | — | 35 | 30 | 0 | 32 | 8 | 0.76 | 0 | 3334 |
| TV001 (AI) | — | 32 | 22 | 0 | 6 | 7 | 0.76 | 0 | 2568 |
| Nq0ple (AI) | — | 37 | 30 | 0 | 0 | 8 | 0.74 | 0 | 2248 |
| xxxcape2004 (AI) | — | 34 | 26 | 0 | 0 | 7 | 0.89 | 0 | 2014 |
| Gatick59248 (AI) | — | 27 | 17 | 1 | 0 | 7 | 0.71 | 0 | 1694 |
| Zero16348 (AI) | — | 23 | 18 | 0 | 0 | 7 | 0.66 | 0 | 1618 |
| ZeloneMan (AI) | — | 31 | 9 | 0 | 0 | 7 | 0.82 | 0 | 1480 |
| TheCoperiss21 (AI) | — | 24 | 15 | 0 | 0 | 6 | 0.83 | 0 | 1294 |
| ColdestSpace777@live | 897▼ -50 | 25 | 3 | 0 | 0 | 3 | 1.32 | 0 | 920 |
| Angelelchel@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Tankarin (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| phoenixheart950@live | 873▼ -33 | 61 | 52 | 1 | 0 | 2 | 8.71 | 0 | 4560 |
| sangchouk (AI) | — | 39 | 30 | 1 | 8 | 5 | 1.34 | 0 | 3592 |
| DisonDalli24 (AI) | — | 41 | 35 | 0 | 0 | 11 | 0.73 | 0 | 3118 |
| s2zexefwnn (AI) | — | 37 | 29 | 0 | 0 | 11 | 0.62 | 0 | 2985 |
| xurbill (AI) | — | 39 | 26 | 0 | 8 | 10 | 0.70 | 0 | 2882 |
| DDTTREAV (AI) | — | 39 | 31 | 0 | 0 | 11 | 0.66 | 0 | 2580 |
| ArkenCowaChan (AI) | — | 40 | 28 | 0 | 0 | 9 | 0.87 | 0 | 2323 |
| oxeydemon (AI) | — | 33 | 25 | 0 | 0 | 9 | 0.65 | 0 | 2245 |
| Readsault63020 (AI) | — | 32 | 26 | 0 | 4 | 11 | 0.58 | 0 | 2099 |
| DRMOT20 (AI) | — | 11 | 9 | 0 | 0 | 1 | 1.57 | 0 | 760 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:18 | sector_1 | Team 2 | 0 | |
| 5:35 | sector_1 | Team 2 | 0 | |
| 8:14 | sector_2 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.