decode: proto 302 · 1535 stat syncs · 0 zone events · 630 soldier mappings · 1.67s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gouda_Boots@psn | 957▲ +89 | 87 | 28 | 4 | 0 | 2 | 10.88 | 0 | 4850 |
| ChurR_Bruv420@psn | 862▼ -138 | 38 | 18 | 1 | 0 | 5 | 1.52 | 0 | 2380 |
| CRAZY_MOFO_123@psn | 1041▼ -1 | 34 | 19 | 0 | 0 | 3 | 2.12 | 0 | 1795 |
| Shalenbawl (AI) | — | 27 | 19 | 0 | 2 | 5 | 0.84 | 0 | 1588 |
| Tappu15628 (AI) | — | 15 | 8 | 0 | 18 | 4 | 0.56 | 0 | 1388 |
| UnMonolpher (AI) | — | 22 | 15 | 0 | 4 | 5 | 0.79 | 0 | 1210 |
| xentia124 (AI) | — | 18 | 11 | 0 | 8 | 6 | 0.55 | 0 | 1194 |
| MINTSGOD (AI) | — | 21 | 6 | 0 | 0 | 4 | 0.95 | 0 | 980 |
| CHONSTEKBOOBBO (AI) | — | 16 | 8 | 0 | 0 | 5 | 0.59 | 0 | 744 |
| lausa12385410 (AI) | — | 11 | 6 | 0 | 0 | 6 | 0.32 | 0 | 530 |
| SABOW91147 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dnavarro0405@psn | 1120▲ +120 | 51 | 34 | 1 | 0 | 8 | 1.76 | 0 | 3208 |
| Bowboy1812 (AI) | — | 31 | 23 | 0 | 12 | 5 | 1.00 | 0 | 3092 |
| drecediain822 (AI) | — | 37 | 28 | 0 | 0 | 7 | 1.00 | 0 | 2672 |
| Timaws (AI) | — | 23 | 19 | 0 | 18 | 5 | 0.77 | 0 | 2571 |
| Crosts (AI) | — | 23 | 16 | 0 | 0 | 5 | 0.82 | 0 | 2014 |
| ds65orbea (AI) | — | 18 | 13 | 0 | 4 | 7 | 0.51 | 0 | 1644 |
| Faldand (AI) | — | 17 | 12 | 0 | 0 | 7 | 0.44 | 0 | 1427 |
| mcerenkovas@psn | 400▼ -6 | 17 | 11 | 0 | 0 | 3 | 1.31 | 0 | 973 |
| Hloph (AI) | — | 12 | 6 | 0 | 0 | 4 | 0.46 | 0 | 938 |
| weezaite (AI) | — | 15 | 9 | 0 | 0 | 6 | 0.47 | 0 | 765 |
| KOLR (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:56 | sector_1 | Team 2 | 0 | |
| 7:11 | sector_1 | Team 2 | 0 | |
| 10:04 | sector_2 | Team 2 | 0 | |
| 15:09 | sector_3 | Team 2 | 0 | |
| 15:44 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.