decode: proto 302 · 2120 stat syncs · 568 zone events · 844 soldier mappings · 2.38s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ETMC87645979 | 1081▲ +81 | 143 | 49 | 0 | 48 | 2 | 8.94 | 0 | 7673 |
| pme111 | 762▼ -238 | 125 | 63 | 1 | 0 | 8 | 2.50 | 0 | 6090 |
| Danilik007 | 830▼ -170 | 117 | 20 | 0 | 0 | 5 | 6.50 | 0 | 4710 |
| Newton980 | 691▼ -309 | 73 | 26 | 0 | 0 | 4 | 2.92 | 0 | 3365 |
| Captain1612 (AI) | — | 20 | 8 | 0 | 14 | 6 | 0.56 | 0 | 1518 |
| suckste (AI) | — | 18 | 12 | 0 | 10 | 4 | 0.95 | 0 | 1054 |
| Ozzy4991 (AI) | — | 12 | 7 | 1 | 0 | 4 | 0.46 | 0 | 800 |
| Oscop82516 (AI) | — | 15 | 6 | 1 | 0 | 5 | 0.60 | 0 | 790 |
| gonparplay1331 (AI) | — | 13 | 8 | 0 | 0 | 4 | 0.57 | 0 | 764 |
| evgn1935 (AI) | — | 14 | 3 | 0 | 2 | 4 | 0.78 | 0 | 717 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Damek__ | 1176▲ +176 | 93 | 78 | 0 | 47 | 10 | 1.48 | 0 | 7047 |
| kovisch (AI) | — | 20 | 18 | 0 | 30 | 10 | 0.35 | 0 | 2359 |
| mapfatch (AI) | — | 31 | 23 | 1 | 0 | 8 | 0.70 | 0 | 2135 |
| ThieKaduKill (AI) | — | 20 | 15 | 0 | 14 | 12 | 0.30 | 0 | 1684 |
| Unclent (AI) | — | 13 | 7 | 0 | 26 | 10 | 0.24 | 0 | 1604 |
| iLakeShadow21 (AI) | — | 17 | 14 | 0 | 0 | 9 | 0.30 | 0 | 1020 |
| 44wbtfxew (AI) | — | 18 | 11 | 0 | 0 | 11 | 0.29 | 0 | 1005 |
| agantis (AI) | — | 17 | 11 | 0 | 0 | 9 | 0.33 | 0 | 860 |
| Crazy32811 (AI) | — | 12 | 11 | 0 | 0 | 10 | 0.22 | 0 | 770 |
| antusspandaym (AI) | — | 12 | 6 | 0 | 0 | 9 | 0.26 | 0 | 595 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.