decode: proto 302 · 2058 stat syncs · 0 zone events · 850 soldier mappings · 1.94s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tenDench@live | 1140▲ +140 | 97 | 67 | 0 | 57 | 0 | 16.17 | 0 | 7453 |
| BadBadKeeper@live | 835▼ -165 | 43 | 22 | 2 | 4 | 2 | 3.58 | 0 | 2834 |
| alnoenosoneo (AI) | — | 25 | 16 | 0 | 0 | 10 | 0.48 | 0 | 2760 |
| NotHoose (AI) | — | 32 | 23 | 1 | 0 | 9 | 0.64 | 0 | 2323 |
| hahmen2000 (AI) | — | 34 | 24 | 0 | 0 | 13 | 0.49 | 0 | 2216 |
| suckste (AI) | — | 27 | 17 | 0 | 8 | 9 | 0.54 | 0 | 2169 |
| jamesbeaplovi (AI) | — | 25 | 18 | 0 | 0 | 8 | 0.52 | 0 | 2116 |
| 6697 (AI) | — | 25 | 11 | 0 | 4 | 7 | 0.64 | 0 | 1812 |
| LukasBam (AI) | — | 23 | 15 | 0 | 4 | 7 | 0.61 | 0 | 1694 |
| Kenny22992 (AI) | — | 27 | 15 | 0 | 0 | 8 | 0.68 | 0 | 1605 |
| Blubsun (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LAHxPzmenschYT@live | 1229▼ -18 | 108 | 49 | 0 | 0 | 4 | 7.71 | 0 | 6150 |
| monkeysill@live | 898▼ -102 | 62 | 19 | 1 | 44 | 7 | 1.88 | 0 | 4042 |
| MagicMister (AI) | — | 37 | 20 | 0 | 6 | 8 | 0.77 | 0 | 2058 |
| karu60621 (AI) | — | 38 | 19 | 0 | 0 | 7 | 1.00 | 0 | 1902 |
| zyshen (AI) | — | 34 | 17 | 0 | 0 | 5 | 1.13 | 0 | 1804 |
| Adaga11204 (AI) | — | 29 | 15 | 0 | 0 | 7 | 0.76 | 0 | 1510 |
| LondBean (AI) | — | 31 | 11 | 0 | 0 | 9 | 0.58 | 0 | 1448 |
| NogedBacon221 (AI) | — | 26 | 7 | 1 | 0 | 7 | 0.70 | 0 | 1324 |
| toubanix (AI) | — | 20 | 12 | 0 | 0 | 8 | 0.44 | 0 | 1190 |
| ManSoki (AI) | — | 17 | 6 | 0 | 0 | 7 | 0.42 | 0 | 790 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:13 | sector_1 | Team 1 | 0 | |
| 8:18 | h7p7x7 | Team 1 | 0 | |
| 11:33 | sector_2 | Team 1 | 0 | |
| 13:16 | sector_2 | Team 1 | 0 | |
| 18:20 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.