decode: proto 302 · 2759 stat syncs · 0 zone events · 1055 soldier mappings · 3.03s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| hoot_the_bird | 1246▲ +246 | 182 | 78 | 5 | 25 | 5 | 7.00 | 0 | 9708 |
| BOMBO4KO | 940▼ -60 | 88 | 51 | 0 | 2 | 4 | 5.87 | 0 | 4438 |
| Timocra (AI) | — | 51 | 23 | 1 | 34 | 9 | 0.98 | 0 | 3748 |
| lil0181 (AI) | — | 45 | 30 | 0 | 0 | 8 | 1.18 | 0 | 2594 |
| q60823594 (AI) | — | 39 | 20 | 0 | 0 | 11 | 0.75 | 0 | 2264 |
| gtlinzau (AI) | — | 36 | 24 | 0 | 0 | 7 | 1.12 | 0 | 2240 |
| h282518819 (AI) | — | 34 | 27 | 0 | 4 | 9 | 0.76 | 0 | 2154 |
| quisss91756 (AI) | — | 30 | 19 | 0 | 0 | 10 | 0.58 | 0 | 2048 |
| dongchoo5150 (AI) | — | 33 | 22 | 0 | 0 | 12 | 0.52 | 0 | 1880 |
| BoosenCoster21 (AI) | — | 35 | 21 | 0 | 0 | 10 | 0.67 | 0 | 1820 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BlackMamba44128 | 785▼ -215 | 93 | 57 | 0 | 0 | 14 | 1.45 | 0 | 5638 |
| PES3R99856 (AI) | — | 48 | 37 | 1 | 12 | 9 | 1.02 | 0 | 3589 |
| selikplay (AI) | — | 41 | 25 | 1 | 10 | 12 | 0.63 | 0 | 3569 |
| partate (AI) | — | 48 | 31 | 1 | 0 | 11 | 0.81 | 0 | 3260 |
| BadCleundNik (AI) | — | 33 | 31 | 0 | 20 | 15 | 0.42 | 0 | 3258 |
| MaizyMyPandza (AI) | — | 42 | 27 | 1 | 4 | 10 | 0.70 | 0 | 2989 |
| maksnahaed2000 (AI) | — | 32 | 27 | 0 | 24 | 11 | 0.56 | 0 | 2974 |
| poolertona8 (AI) | — | 27 | 25 | 1 | 14 | 11 | 0.43 | 0 | 2902 |
| alexanli (AI) | — | 35 | 16 | 0 | 0 | 9 | 0.67 | 0 | 1925 |
| NickB (AI) | — | 17 | 11 | 0 | 0 | 6 | 0.49 | 0 | 890 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:58 | sector_1 | Team 2 | 0 | |
| 7:48 | sector_2 | Team 2 | 0 | |
| 10:27 | sector_2 | Team 2 | 0 | |
| 13:30 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.