decode: proto 302 · 926 stat syncs · 656 zone events · 443 soldier mappings · 0.92s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dolf#4 | 1220▲ +134 | 86 | 10 | 5 | 23 | 7 | 2.00 | 0 | 4476 |
| unshaven-diver3@psn ✗ | 650▼ -200 | 10 | 0 | 0 | 0 | 2 | 2.00 | 0 | 870 |
| Grankiyen (AI) | — | 14 | 1 | 0 | 14 | 4 | 0.74 | 0 | 870 |
| netiasful (AI) | — | 17 | 3 | 1 | 0 | 2 | 1.21 | 0 | 790 |
| kkrespetor (AI) | — | 23 | 2 | 0 | 0 | 2 | 2.30 | 0 | 770 |
| ThuralBro (AI) | — | 12 | 4 | 0 | 0 | 3 | 0.57 | 0 | 544 |
| Judy000 (AI) | — | 10 | 0 | 0 | 0 | 2 | 1.00 | 0 | 540 |
| jacominlalove (AI) | — | 11 | 2 | 0 | 0 | 3 | 0.69 | 0 | 510 |
| silenticcal21 (AI) | — | 12 | 1 | 0 | 0 | 1 | 1.20 | 0 | 474 |
| Venchip (AI) | — | 10 | 0 | 0 | 0 | 2 | 1.00 | 0 | 382 |
| crazyterYougle (AI) | — | 6 | 0 | 0 | 0 | 0 | 2.00 | 0 | 180 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ignat1515@psn | 859▼ -141 | 37 | 33 | 0 | 0 | 5 | 1.32 | 0 | 2315 |
| DvlGame01 (AI) | — | 34 | 25 | 0 | 0 | 7 | 0.94 | 0 | 1995 |
| DrRedDead (AI) | — | 23 | 13 | 1 | 0 | 8 | 0.55 | 0 | 1333 |
| SKGuyY (AI) | — | 20 | 17 | 0 | 0 | 1 | 2.86 | 0 | 1220 |
| HOTTER9427 (AI) | — | 12 | 4 | 2 | 4 | 4 | 0.57 | 0 | 1186 |
| JunkoPanda11103 (AI) | — | 16 | 11 | 0 | 0 | 6 | 0.50 | 0 | 894 |
| swadovice (AI) | — | 10 | 6 | 0 | 0 | 5 | 0.40 | 0 | 510 |
| ist123 (AI) | — | 4 | 1 | 0 | 0 | 3 | 0.24 | 0 | 170 |
| Pungik (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| thiedbaston (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.