decode: proto 302 · 2089 stat syncs · 0 zone events · 879 soldier mappings · 2.55s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SAITOYAS@psn | 875▼ -95 | 83 | 62 | 2 | 0 | 6 | 2.18 | 0 | 7480 |
| Cr1spyC4yd3n11@psn | 1203▲ +13 | 110 | 54 | 3 | 1 | 7 | 2.68 | 0 | 6439 |
| Xanine (AI) | — | 38 | 27 | 0 | 20 | 9 | 0.72 | 0 | 3457 |
| cdyfeths (AI) | — | 25 | 16 | 0 | 0 | 9 | 0.51 | 0 | 2475 |
| 6ecaa (AI) | — | 28 | 18 | 0 | 0 | 8 | 0.64 | 0 | 2204 |
| strung4992 (AI) | — | 21 | 14 | 0 | 4 | 8 | 0.48 | 0 | 1969 |
| MR_SLIDEWAYz@psn ✗ | 470▼ -380 | 23 | 20 | 0 | 17 | 3 | 1.77 | 0 | 1847 |
| Erion61166 (AI) | — | 15 | 10 | 0 | 6 | 7 | 0.36 | 0 | 1406 |
| Classagineki (AI) | — | 18 | 10 | 0 | 6 | 6 | 0.49 | 0 | 1247 |
| CrazyCrushev (AI) | — | 16 | 11 | 0 | 0 | 5 | 0.59 | 0 | 1043 |
| domasuku (AI) | — | 12 | 10 | 0 | 0 | 2 | 1.09 | 0 | 800 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| wakakusa12072556@psn ✗ | 1085▼ -31 | 103 | 31 | 2 | 0 | 5 | 3.22 | 0 | 5658 |
| amir-s-alavi@psn | 1249▲ +249 | 96 | 40 | 2 | 17 | 11 | 1.92 | 0 | 5066 |
| willionez2005 (AI) | — | 35 | 22 | 0 | 4 | 8 | 0.73 | 0 | 1878 |
| s6s92hyhk1 (AI) | — | 28 | 11 | 0 | 0 | 6 | 0.80 | 0 | 1857 |
| Land (AI) | — | 20 | 9 | 0 | 8 | 7 | 0.48 | 0 | 1254 |
| petyoilstas (AI) | — | 17 | 10 | 0 | 12 | 6 | 0.52 | 0 | 1254 |
| blackleyturgan (AI) | — | 20 | 11 | 0 | 0 | 6 | 0.62 | 0 | 1184 |
| Saviessing65150 (AI) | — | 20 | 13 | 0 | 0 | 7 | 0.44 | 0 | 1115 |
| IbagiRva (AI) | — | 18 | 10 | 0 | 0 | 6 | 0.56 | 0 | 1088 |
| sillio12731 (AI) | — | 14 | 7 | 0 | 0 | 7 | 0.33 | 0 | 828 |
| bardoscaft (AI) | — | 1 | 1 | 0 | 0 | 2 | 0.10 | 0 | 60 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:23 | sector_1 | Team 1 | 0 | |
| 9:27 | sector_2 | Team 1 | 0 | |
| 11:15 | sector_2 | Team 1 | 0 | |
| 16:14 | sector_3 | Team 1 | 0 | |
| 22:00 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.