decode: proto 302 · 1233 stat syncs · 288 zone events · 464 soldier mappings · 1.3s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -Honkinator-鸣号师傅 | 1206▲ +206 | 35 | 11 | 7 | 3 | 2 | 5.00 | 0 | 4608 |
| -Zum- | 1285▲ +80 | 51 | 19 | 0 | 3 | 3 | 1.70 | 1 | 3179 |
| shatayev | 1206▲ +206 | 47 | 6 | 1 | 5 | 4 | 1.81 | 1 | 2749 |
| dr__morty | 1206▲ +206 | 20 | 6 | 1 | 8 | 2 | 1.18 | 1 | 1638 |
| Sim_on50@psn | 1001▲ +1 | 9 | 1 | 0 | 0 | 3 | 0.39 | 1 | 1000 |
| dxvx-lol77@psn | 967▼ -33 | 5 | 0 | 0 | 3 | 5 | 0.19 | 1 | 644 |
| DOIBONGHOANGGIA@psn | 910▼ -90 | 5 | 1 | 0 | 3 | 1 | 0.50 | 0 | 278 |
| 奥格里夫骑兵上将 | 904▼ -96 | 2 | 1 | 0 | 0 | 4 | 0.11 | 0 | 175 |
| gorkun72 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| minhdio123 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Virfep (AI) | — | 42 | 0 | 0 | 0 | 0 | 2.80 | 1 | 0 |
| ApeNikes (AI) | — | 14 | 0 | 0 | 0 | 0 | 14.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Mohdz | 1071▲ +71 | 38 | 27 | 1 | 3 | 5 | 1.41 | 0 | 2547 |
| swill82#1 | 984▼ -16 | 28 | 16 | 0 | 3 | 6 | 0.93 | 0 | 1414 |
| 小白嘴很馋 | 944▼ -56 | 14 | 0 | 1 | 0 | 3 | 2.33 | 0 | 1181 |
| Moritz_11 | 897▼ -103 | 21 | 7 | 1 | 0 | 5 | 0.88 | 0 | 1178 |
| ekamis | 1024▲ +24 | 10 | 7 | 1 | 7 | 3 | 0.56 | 0 | 1165 |
| Sidas123 | 982▼ -40 | 8 | 4 | 1 | 12 | 6 | 0.24 | 0 | 1030 |
| inuni77 | 1017▲ +17 | 13 | 7 | 0 | 7 | 4 | 0.46 | 0 | 807 |
| Kikin2004Lp@live | 822▼ -178 | 15 | 2 | 0 | 2 | 5 | 0.54 | 0 | 648 |
| PIter_Jackson07 | 975▼ -25 | 15 | 0 | 0 | 0 | 0 | 5.00 | 0 | 570 |
| cttjorrble (AI) | — | 2 | 2 | 0 | 2 | 5 | 0.07 | 0 | 254 |
| Scuderio31 ✗ | 644▼ -206 | 2 | 0 | 0 | 0 | 2 | 0.18 | 0 | 80 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:37 | sector_3_b | Team 1 | 10 | Sim_on50@psn, shatayev, Virfep |
| 6:23 | sector_4_a | Team 1 | 5 | dr__morty |
| 9:51 | sector_5_a | Team 1 | 8 | dxvx-lol77@psn, -Zum- |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.