Not shown in game — engine values
Armor penetration (mm)10m: 59, 100m: 57, 500m: 48, 1000m: 38, 1500m: 31, 2000m: 24
Bullet typeaphe
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.9
DeMarre speed exponent1.43
Fuse threshold (mm)9
Explosive mass (kg)0.02
Explosive typea_ix_2
Fuse delay distance (m)1.2
Max distance (m)4,000
Normalization presetap
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetap
Spall preset (kinetic)ap
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Blast: explosive radius (m)0.15
Blast: inner radius (m)0.16
Blast: outer radius (m)0.39
Blast: penetration (mm)2.51
Blast: sourcemodel
Blast: TNT equivalent (kg)0.03
Ricochet below (° from plate)30
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11